Re: DPS DOK NERF
Posted: Sun Feb 02, 2020 2:42 pm
You dare to ban my forum account? And delete my post?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=35097
Balance is off, cause you countered the weakness of mdok (lack of mobility/ease of cc) with implementation of mobility/cc buffs to ALL other mdps destro have (squig punce, WE stealth/sprint, git to da choppa and mara pull). On top of this the rework of DoK/WP (which is mostly bad, cause you dumbed down salv WP play, not so much dark rites DoK. But in general was unneeded) also somewhat buffed their mobility (for what reason DoK and WP have exactly the same snare break/ignore, while only DoK have snare prayer....).Secrets wrote: ↑Sun Feb 02, 2020 2:14 pmThis was actually going to go in next week. If we pushed the DB without the code, it would have been not working at all, and Natherul needed to push some unrelated DB fixes.
We're evaluating to see if this is enough to resolve the balance issues with DoKs in 6v6, and if it's not, we'll make further adjustments.
So far, I think it is. Maybe a bit too harsh, we'll re-evaluate.
I sincerily hope you are not balancing based on solo ranked 6v6 ... A good order group has all the tools to make the AoE healdebuff rather irrelevant with RP Blessing of Grungni and the 15% extra healing from kotbs. Imo its an unwarrented nerf aimed just at solo ranked. Meanwhile it large scale, roaming and premade 6v6 specs are nerfed for no apparent reason.Secrets wrote: ↑Sun Feb 02, 2020 2:14 pmThis was actually going to go in next week. If we pushed the DB without the code, it would have been not working at all, and Natherul needed to push some unrelated DB fixes.
We're evaluating to see if this is enough to resolve the balance issues with DoKs in 6v6, and if it's not, we'll make further adjustments.
So far, I think it is. Maybe a bit too harsh, we'll re-evaluate.
Balance questions are raised in all sorts of formats. 6v6 is not some holy ground to be left untouched. Once might consider the 1v1 formats that WL is strong in to be a point of balance as well, which we've addressed as well. General rules to how we engage in balance have exceptions, and some abilities, or classes, or specs can be exception in specific engagements. How much credence we give to any balance consideration is typically brought into a debate. Either it's appropriate, or not. In the latter, we usually come up with several options to adjust and ideally start with the least amount of shift needed to make the intended change.zumos2 wrote: ↑Sun Feb 02, 2020 6:09 pmI sincerily hope you are not balancing based on solo ranked 6v6 ... A good order group has all the tools to make the AoE healdebuff rather irrelevant with RP Blessing of Grungni and the 15% extra healing from kotbs. Imo its an unwarrented nerf aimed just at solo ranked. Meanwhile it large scale, roaming and premade 6v6 specs are nerfed for no apparent reason.Secrets wrote: ↑Sun Feb 02, 2020 2:14 pmThis was actually going to go in next week. If we pushed the DB without the code, it would have been not working at all, and Natherul needed to push some unrelated DB fixes.
We're evaluating to see if this is enough to resolve the balance issues with DoKs in 6v6, and if it's not, we'll make further adjustments.
So far, I think it is. Maybe a bit too harsh, we'll re-evaluate.
Its not 100%, only on crit bit dif or tooltip is wrongwargrimnir wrote: ↑Sun Feb 02, 2020 6:45 pmBalance questions are raised in all sorts of formats. 6v6 is not some holy ground to be left untouched. Once might consider the 1v1 formats that WL is strong in to be a point of balance as well, which we've addressed as well. General rules to how we engage in balance have exceptions, and some abilities, or classes, or specs can be exception in specific engagements. How much credence we give to any balance consideration is typically brought into a debate. Either it's appropriate, or not. In the latter, we usually come up with several options to adjust and ideally start with the least amount of shift needed to make the intended change.zumos2 wrote: ↑Sun Feb 02, 2020 6:09 pmI sincerily hope you are not balancing based on solo ranked 6v6 ... A good order group has all the tools to make the AoE healdebuff rather irrelevant with RP Blessing of Grungni and the 15% extra healing from kotbs. Imo its an unwarrented nerf aimed just at solo ranked. Meanwhile it large scale, roaming and premade 6v6 specs are nerfed for no apparent reason.Secrets wrote: ↑Sun Feb 02, 2020 2:14 pm
This was actually going to go in next week. If we pushed the DB without the code, it would have been not working at all, and Natherul needed to push some unrelated DB fixes.
We're evaluating to see if this is enough to resolve the balance issues with DoKs in 6v6, and if it's not, we'll make further adjustments.
So far, I think it is. Maybe a bit too harsh, we'll re-evaluate.
This tactic is a 100% chance to apply a 9s 50% healdebuff on-crit. If that's not a pretty amazing tactic on it's own, I'm not sure what is. The intention was to scale back its ability to proc on AOE due in part to the lifting of the AOE cap to 24 targets, combined with the 50' frontal cone from Essence Lash and the potential 150' range on a 30' AOE with Devour Essence. Crits from either of those proccing a 9s 50% healdebuff potentially hitting an entire warband worth of players is incredibly powerful and deserved to be scaled back.