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Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:30 pm
by ActAppalled
VkdswWH wrote: ↑Thu Aug 06, 2020 12:19 pm
better pull (doesn't require pet)
stop trolling please. not fun
Yes it is better than WL pull in city simply because WL doesn't have a pet in city (thus no pull), or any of the other Mara utility (except for inferior interrupt that it has to spec for) while being squishier...
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:35 pm
by Grock
ReturnOfReckoning wrote: ↑Thu Aug 06, 2020 8:37 am
[Marauder]
Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.
-Demolition: PSM 1.13 -> 0.86
-Mouth of Tzeentch: PSM 1.0 -> 0.75
-Wave of Mutilation: PSM 0.55 -> 0.38
-Concussive Jolt: PSM 1.25 -> 0.86
- Wrecking Ball: PSM 0.33 -> 0.22
This is totally unnecessary. The "buffed" PSM values weren't big, they were average.
The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:38 pm
by marafado
hehe why you bois care about a pull, when one faction is pushing for the city, and magic...they log other faction to defend the city they pushed
city stars makes the diference here, my question is only the players (no staff members) see this nasty trades...
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:40 pm
by marafado
... this is the issue or not ;p
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:42 pm
by Foofmonger
Grock wrote: ↑Thu Aug 06, 2020 12:35 pm
ReturnOfReckoning wrote: ↑Thu Aug 06, 2020 8:37 am
[Marauder]
Revert the earlier primary stat multiplier (PSM) increases on the Path of Monstrosity AoE abilities. The single target damage increases and the increases in other masteries are kept.
-Demolition: PSM 1.13 -> 0.86
-Mouth of Tzeentch: PSM 1.0 -> 0.75
-Wave of Mutilation: PSM 0.55 -> 0.38
-Concussive Jolt: PSM 1.25 -> 0.86
- Wrecking Ball: PSM 0.33 -> 0.22
This is totally unnecessary. The "buffed" PSM values weren't big, they were average.
The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
There are multiple ways the devs could have approached Mara.
They could have kept the damage the same and reduced the survivability (what you are proposing).
They could have reduced the damage and kept the survivabiity the same (what they chose).
I would have preferred the first as well, but either is more or less fine.
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:51 pm
by VkdswWH
Yes it is better than WL pull in city simply because WL doesn't have a pet in city (thus no pull), or any of the other Mara utility (except for inferior interrupt that it has to spec for) while being squishier..
Create marauder. go to 80+rr equip him in full sov mix or sov/warlord mix, equip blood lord weapon and sent jew. Go to city or rvr ant try to use this 2sec forever buged ability in fight where everyone usually has immunity (bork and others skills) get it in pary/block and don't write any more that unfunny joke
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:53 pm
by zumos2
I don't really understand the reason behind making absorb useless again. The argument of "making as it was on live" is meaningless since making things like they were on live was never the intention of the RoR team. Is there any chance of looking into making absorb values generally higher to make up for this change?
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:58 pm
by VkdswWH
The issue with Mara was their ability to survive for much longer than other classes through Monstro proc which gave them immense protection against physical damage.
survive with blood lord weapon... aha.

Dat 25% chance to proc 5 sec buff realy important problem.

this is not serious
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:58 pm
by Akalukz
why not put absorb in the middle.
Toughness / Absorb / (Armor / Resists)
Re: Patch Notes 06/08/2020
Posted: Thu Aug 06, 2020 12:59 pm
by neviirien
Akalukz wrote: ↑Thu Aug 06, 2020 12:58 pm
why not put absorb in the middle.
Toughness / Absorb / (Armor / Resists)
This is how it was on live. Toughness was hit first, and then absorb, then rest of mitigation.