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Re: Quality of Life Changes

Posted: Mon Aug 17, 2020 9:48 am
by tomato
Kaelang wrote: Sat Aug 15, 2020 11:58 am The HoT and DoT mechanic was put in to save people watching their dots and trying to catch the timer at the right time to optimise their routes. Sure, buffs and DoT did get a slight 'buff' in the sense that players don't have to micro manage them as strictly.
Just wondering why, seems unnecessary to remove a component that required player skill from the gameplay.

Since the combat is not mechanically intense I really don't see the need for that.

Re: Quality of Life Changes

Posted: Mon Aug 17, 2020 10:49 am
by havartii
RDPS can pretty much just roll their faces on the keyboard now. Fun Times

Re: Quality of Life Changes

Posted: Mon Aug 17, 2020 1:00 pm
by Akalukz
havartii wrote: Mon Aug 17, 2020 10:49 am RDPS can pretty much just roll their faces on the keyboard now. Fun Times
Almost like mara / choppa now. Sweet!!!

Re: Quality of Life Changes

Posted: Mon Aug 17, 2020 2:25 pm
by tefnaht
Akalukz wrote: Mon Aug 17, 2020 1:00 pm
havartii wrote: Mon Aug 17, 2020 10:49 am RDPS can pretty much just roll their faces on the keyboard now. Fun Times
Almost like mara / choppa now. Sweet!!!
NB, Enemy, BuffHead, SwiftAssist, "guard rope"... Right setup and every career can "faceroll" and be effective, not the best, but better then average.

Re: Quality of Life Changes

Posted: Mon Aug 17, 2020 3:34 pm
by Akalukz
tefnaht wrote: Mon Aug 17, 2020 2:25 pm
Akalukz wrote: Mon Aug 17, 2020 1:00 pm
havartii wrote: Mon Aug 17, 2020 10:49 am RDPS can pretty much just roll their faces on the keyboard now. Fun Times
Almost like mara / choppa now. Sweet!!!
NB, Enemy, BuffHead, SwiftAssist, "guard rope"... Right setup and every career can "faceroll" and be effective, not the best, but better then average.
Truth.