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Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 4:29 am
by amputationsaw
so back in the days before 1.4 it was possible to attack keep doors with direct dmg even in T3 and 4? I sadly just know the times where you needed am ram or cannon to destroy the door. This system in the video is completely new to me

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 4:58 am
by Gagaddon
Hello folks!!

Thanks for the video, alredy watched thousands of times and simple cant stop. Many thanks to everyone that are involved and i simple cant wait for the release of t2.

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 5:23 am
by wiscel
amputationsaw wrote:so back in the days before 1.4 it was possible to attack keep doors with direct dmg even in T3 and 4? I sadly just know the times where you needed am ram or cannon to destroy the door. This system in the video is completely new to me
You could buy rams/canons/ballistas at the warcamps. With ordnance you could buy stronger rams.

And big thanks to the devs!

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 5:29 am
by Ryzom
Nice one :)

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 5:46 am
by pallas82
Uhh I have many questions. 1) when is release planned? 2) what will new level & reknown cap be? 3) how will we obtain obliterator gear? 4) can we get war report working again ? 5) what will be the t2 scenario lineup? 5) will we get inf for keep takes and how do we lock a zone, need to take only keep or keep plus bo's, will we get inf for taking bo's again? . And alot more questions. I mean how do we get keep chest loot and we need party windows and shared xp infreknown ccontribution for assisting rvr not just who makes kill. Awful for healers n tanks. And we need reknown and mastery abilities working for a multi layered experience. Don't get me wrong I am extremely appreciative of all you have done but there are some major things we must fix before we start t2. As I understand all this coding is muchharder than simply releasing new zones n lvl cap but in my opinion to have a nice t2 experience we need those major points fixed first :) thank u forall your hard work !!!

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 6:35 am
by Bozzax
Awesome simply outstanding!

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 7:04 am
by amputationsaw
pallas82 wrote:Uhh I have many questions. 1) when is release planned? 2) what will new level & reknown cap be? 3) how will we obtain obliterator gear? 4) can we get war report working again ? 5) what will be the t2 scenario lineup? 5) will we get inf for keep takes and how do we lock a zone, need to take only keep or keep plus bo's, will we get inf for taking bo's again? . And alot more questions. I mean how do we get keep chest loot and we need party windows and shared xp infreknown ccontribution for assisting rvr not just who makes kill. Awful for healers n tanks. And we need reknown and mastery abilities working for a multi layered experience. Don't get me wrong I am extremely appreciative of all you have done but there are some major things we must fix before we start t2. As I understand all this coding is muchharder than simply releasing new zones n lvl cap but in my opinion to have a nice t2 experience we need those major points fixed first :) thank u forall your hard work !!!
I think you can be sure that there will be some more patches before T2 will get released. the whole new T2 experience won't work when those core elements you mentioned weren't accomplished.

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 7:40 am
by normanis
I have question , siege machines dont work? i see in video they destrouy door without ram

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 7:47 am
by Dana
normanis wrote:I have question , siege machines dont work? i see in video they destrouy door without ram
Vanilla WAR.

There was a poll about it which version player prefer.

Re: [DEV DIARY #2]

Posted: Wed Jun 03, 2015 7:49 am
by madwasp
Nice video, nice progress in development. Thank You everything! :)