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Re: Scenario balance

Posted: Mon Mar 22, 2021 7:08 pm
by Meliannia
skylinx wrote: Mon Mar 22, 2021 2:59 pm bump

just joined 7 scenarios in 30 mins, yes, 30 mins

all started with order having 8-11 vs 5 or 6 destro. most shutting down after 2 mins due to population imbalance or popping destro late to make it 12-10 or 11-9 so still outnumbered but sc over by then anyway...
as i have said this has only started happening in last 7 days, prior to last week it was fairly rare and just 1man difference an scens complete dot 500 points, now its common occurence 12 vs 7, or 6 vs 2, and scens closes after 30 secs, it needs gms devs to look at it.

the falling thru the earth Feature isnt helping either

Re: Scenario balance

Posted: Tue Mar 23, 2021 2:35 am
by messerjockel
Can any GM/ Dev let us know what will be done to solve this issue please?

Messerjockel

Re: Scenario balance

Posted: Tue Mar 23, 2021 10:13 am
by emiliorv
XainDSleena wrote: Mon Mar 22, 2021 5:09 pm Sulorie; not everyone has the free time the same. I for example need on a off 5-10 mins breaks even more. The point is, doesn't matter, as long as the sc que system is broken and players are basically forced into premade party joining, doors are closing for people, me inculded.
just queue for the .pug scenario => premades cant queue for pug sc

Re: Scenario balance

Posted: Tue Mar 23, 2021 12:35 pm
by Meliannia
[/quote]

just queue for the .pug scenario => premades cant queue for pug sc
[/quote]

replace 'can't' with 'ideally should not be able to'

Re: Scenario balance

Posted: Tue Mar 23, 2021 12:36 pm
by wargrimnir
messerjockel wrote: Tue Mar 23, 2021 2:35 am Can any GM/ Dev let us know what will be done to solve this issue please?

Messerjockel
This would assume the team agrees with the premise doesn't it?

Re: Scenario balance

Posted: Tue Mar 23, 2021 1:42 pm
by XainDSleena
wargrimnir wrote: Tue Mar 23, 2021 12:36 pm
messerjockel wrote: Tue Mar 23, 2021 2:35 am Can any GM/ Dev let us know what will be done to solve this issue please?

Messerjockel
This would assume the team agrees with the premise doesn't it?
Hope you/they do. There's clearly a problem of que type. People don't cry because they lose. Please understand it is about the way they lose. It is 0 fun and 0 renown usually for the losing side.

Re: Scenario balance

Posted: Tue Mar 23, 2021 2:16 pm
by Sulorie
You can't have it all.
Either
a) be able to reconnect to sc in case of crash or dc, as your slot is saved for some time
or
b) the game finds a replacement for you asap and you get quitter debuff.

Want to make sure your group is complete? Queue as party where all are willing to take the pop.
Blame your realm for not taking pops.

Re: Scenario balance

Posted: Tue Mar 23, 2021 3:20 pm
by Lerris81
wargrimnir wrote: Tue Mar 23, 2021 12:36 pm
messerjockel wrote: Tue Mar 23, 2021 2:35 am Can any GM/ Dev let us know what will be done to solve this issue please?

Messerjockel
This would assume the team agrees with the premise doesn't it?
amazing comment!

All Order should stop Sc´s

Re: Scenario balance

Posted: Tue Mar 23, 2021 4:00 pm
by XainDSleena
This situation persist since the last update about SC que balance. I joined this server over a month ago and I had fun in my SC battles (losses or wins). Don't be biased when posting comments like the ones prevously not worth mentioning.

Re: Scenario balance

Posted: Tue Mar 23, 2021 4:46 pm
by emiliorv
Meliannia wrote: Tue Mar 23, 2021 12:35 pm
just queue for the .pug scenario => premades cant queue for pug sc


replace 'can't' with 'ideally should not be able to'
If you are bypassing the "pug filter" then you are against the TOS and should be warned (at least)....if you know ppl doing this just report them and will be warned (at least) => If any of this 2 things are happening your post is a pure pile of BS.

Premades cant queue for PUG sc => until someone CAN PROBE the contrary.