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Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 2:25 pm
by Jinxypie
Fenris78 wrote: Mon Mar 29, 2021 1:38 pm
Jinxypie wrote: Mon Mar 29, 2021 1:24 pm Why does class with almost double range need to have same escape tools. Please explain.
You'll have to tell me the mushrooms you're having, looks like its good stuff...

Skirmish / QS abilities = 65ft baseline

Scout / BS abilities = 100ft baseline.

Scout buff = 10% = 110ft / 72 ft = most skirmish skills unusable.

Gas Squig buff = 15ft = 115ft / 80ft = all ranged skills buffed and usable.

But SW nearly double range ? Sure, in some parallel universe where 110 > 115 and 72 > 80, maybe.
Really you should stop defending the undefendable.


So I'm returning the question for the SH : why does a class with superior toolkit, range and dps should have superior escape tools as well ?
Prevalent range spec is what I meant not class. Bad wording.
Gas Squigs is joke, you have to run Spike one for decent dmg = 65ft
That's why. Btw there's no superior toolkit, just one more free escape tool to counter short range.

peace

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 2:40 pm
by Snowhawk
Dear Judaspriest

As xrealmer i can told you 1 thing: No Problemo vs SH :)
Kind Regards
Goblinslayer

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 2:43 pm
by emiliorv
Neverever wrote: Mon Mar 29, 2021 9:40 am
emiliorv wrote: Mon Mar 29, 2021 9:05 am
Judaspriest wrote: Sun Mar 28, 2021 10:20 pm I'd like to know who was responsible for make goblins unbearable, especially the SHs with their numerous scape skills and absurd damage. Honestly, it's been a long time since they gave them this unlogical buff and to this day it's there...
Spoiler:
People defending this class easy mode justifying with problem in another class in 3, 2, 1...
balvord877 is that you??
Exactly and the following account has been created today to only comment on this thread :D
erewego1 wrote: Mon Mar 29, 2021 9:04 am The escape tools need a nerf big time. A SH can use sticky feet to get out of a situation, snare everybody and then have two 10s sprints to get away. While using Run Away! he can even use abilities like snare without breaking speed.

There is no other class that can do that and it is incredible op. I have stopped counting how many times they escaped with that.

The other thing is the m1 + frenzy thing. No other pet is that powerful and it can be used every minute. If you compare that to other classes like the RP/Zealot then you will see that they have abilities that are far less powerful and are on a 3 minute cooldown.
So I humbly invite moderators to take action against that kid :D
Both accounts banned...really was too obvious what this guy was doing to bypass the previous forum ban.

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 3:33 pm
by sighy
Lol... they're not that different from ranged shadow warriors or whirling axe wls. In terms of "counterplay".

But tbh any class from the 4way mirror has plenty to whine about, if you're really looking to do it.

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 3:44 pm
by Neverever
Fenris78 wrote: Mon Mar 29, 2021 1:38 pm
Jinxypie wrote: Mon Mar 29, 2021 1:24 pm Why does class with almost double range need to have same escape tools. Please explain.
You'll have to tell me the mushrooms you're having, looks like its good stuff...

Skirmish / QS abilities = 65ft baseline

Scout / BS abilities = 100ft baseline.

Scout buff = 10% = 110ft / 72 ft = most skirmish skills unusable.

Gas Squig buff = 15ft = 115ft / 80ft = all ranged skills buffed and usable.

But SW nearly double range ? Sure, in some parallel universe where 110 > 115 and 72 > 80, maybe.
Really you should stop defending the undefendable.


So I'm returning the question for the SH : why does a class with superior toolkit, range and dps should have superior escape tools as well ?
So I guess SFA and BA are not in skirmish tree now ? Dude only 65ft abilities SW has is its HD and finisher on skirmish, while all abilities of SH is 65ft. A good SW can laugh at SH from a 35ft range distance if he knows what he is doing. Yet all the order tears gave even a better kind of run away tactic to SW, which is not on chance but you can activate it whenever you like and guess what it doesn't have a 10sc trigger cooldown too. In the previous patches, they ruined kaboom, they ruined run away tactic, they ruined access to melee KD but it feels like there is no stop for SW crying...

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 3:47 pm
by Neverever
emiliorv wrote: Mon Mar 29, 2021 2:43 pm
Neverever wrote: Mon Mar 29, 2021 9:40 am
emiliorv wrote: Mon Mar 29, 2021 9:05 am

balvord877 is that you??
Exactly and the following account has been created today to only comment on this thread :D
erewego1 wrote: Mon Mar 29, 2021 9:04 am The escape tools need a nerf big time. A SH can use sticky feet to get out of a situation, snare everybody and then have two 10s sprints to get away. While using Run Away! he can even use abilities like snare without breaking speed.

There is no other class that can do that and it is incredible op. I have stopped counting how many times they escaped with that.

The other thing is the m1 + frenzy thing. No other pet is that powerful and it can be used every minute. If you compare that to other classes like the RP/Zealot then you will see that they have abilities that are far less powerful and are on a 3 minute cooldown.
So I humbly invite moderators to take action against that kid :D
Both accounts banned...really was too obvious what this guy was doing to bypass the previous forum ban.
That kid should really get some professional help, that much obsession on a pixel game and character doesn't look right to me.

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 4:21 pm
by Anykill
I saw someone saying that my colleague is such a balvord877. Sorry for my ignorance but they are definitely not the same person. His only account is an account with a wp that he has been playing daily. I was curious how the gm defined that they are the same people.

Was he banned for an assumption? I'm curious, he takes the notebook to my house and he doesn't use another account.

Re: SHs - Need stealth

Posted: Mon Mar 29, 2021 4:47 pm
by Jinxypie
Ouch. Probably deserved ban, but still i wish you the best man. Life>game.

Re: SHs - Need stealth

Posted: Tue Mar 30, 2021 3:05 am
by Mordd
Neverever wrote: Mon Mar 29, 2021 3:44 pm

So I guess SFA and BA are not in skirmish tree now ? Dude only 65ft abilities SW has is its HD and finisher on skirmish, while all abilities of SH is 65ft. A good SW can laugh at SH from a 35ft range distance if he knows what he is doing. Yet all the order tears gave even a better kind of run away tactic to SW, which is not on chance but you can activate it whenever you like and guess what it doesn't have a 10sc trigger cooldown too. In the previous patches, they ruined kaboom, they ruined run away tactic, they ruined access to melee KD but it feels like there is no stop for SW crying...
If you think the RSH is so bad its a L2P issue not the class. the class is straight OP. Any decent player that plays the class knows it. If they say other wise they are simply lying to keep their OP class intact. I had good destro friends try and defend it at first. Then come back a week later admitting its broken.

things like saying
Yet all the order tears gave even a better kind of run away tactic to SW, which is not on chance but you can activate it whenever you like and guess what it doesn't have a 10sc trigger cooldown too
While ignoring you have a run away base skill also that is longer duration and faster. Its all about trying to confuse players that dont know better.

Re: SHs - Need stealth

Posted: Tue Mar 30, 2021 3:22 am
by yoluigi
It does not take a genius to know that RSH are too strong at the moment.