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Re: Coppa pull range !

Posted: Sun Apr 17, 2022 10:04 pm
by Omegus
Kpi wrote: Sun Apr 17, 2022 7:05 pmRampage and ID dont break the formation
No, they break the entire warband :P

Re: Coppa pull range !

Posted: Sun Apr 17, 2022 10:23 pm
by Aethilmar
The only defense for GTDC issues is what-about-ism ... :roll:

How about folks start their own rampage thread if they want it fixed?

Most of the stuff mentioned are just straight up bugs and you can't have a reasonable balance discussion with the bugs in the way i.e. Trial By Pain, WE procs, Slayer Crit Stacking and all the other ones that have been allowed to fester since forever.

P.S. It is Git To Da Choppa ... so tired of seeing "GTTC".

Re: Coppa pull range !

Posted: Mon Apr 18, 2022 1:25 am
by Garamore
You are asking to nerf a class specific skill with no replacement or suggestions as to how to rebalance something being taken away. People are pointing out other class specific skills that they would happily swap GTDC for. There are loads more interrupts coming from a destro wb than GTDC. Pulling 3 people and an interrupt that will already hit you from the maras is hardly a big deal compared to some of the stuff order have.

Re: Coppa pull range !

Posted: Mon Apr 18, 2022 2:02 am
by mekal
As a destro main I agree please remove gtdc pull its pretty AIDS to see that one choppa spamming it in sc giving enemy team perma immunity

To that one person that said rampage isnt op kek slayers can run around with 80% armor pen and 50% crit hitting tanks twice due to guard damage shatter or KB is only hope of survival but unreliable due to immunities

Re: Coppa pull range !

Posted: Mon Apr 18, 2022 4:25 am
by Stahn123
lumpi33 wrote: Sun Apr 17, 2022 5:58 am Choppa pull needs several fixes:

1. It should have a min range. Every other pull has a minimum range. Choppas can do the channel right in front of you and it interrupts and lifts you up.

2. It messes up your camera. You get spinned around and it disorients you.

3. The z-axis should be lowered to prevent that pulling through floors in keeps.

4. It seems to pick targets that are casting. That seems not fair.

5. The range is too big for an ability that pulls 3 targets, gives movement speed and does aoe damage.

6. Like with engis and magus it should not pull you right onto the choppa. It should pull you 15 feet in front of them. When you get pulled into keep entrances you cant get out again because of collission.

Only a few of this fixes would make life a lot better.
Sure, and then give it to Slayers too, right? I mean, they have rampage, which basically makes every single defense type worthless vs the slayer who is always guarded if not double or even triple guarded. Amirite? Join the other side, level one up, then talk. You'll see just how "op" it is vs the opposition. I did, and having played both, the Slayer is the vastly more OP of the two. Pull is nice, but it doesn't make an entire warbands defenses worthless by being able to spam unavoidable damage on 20+ people. Gotta know how the skills actually work, and the best way to do that is to play them. There's a reason Destro never holds momentum on the server long before it swings back to Order for months at a time.

Re: Coppa pull range !

Posted: Mon Apr 18, 2022 4:51 am
by Sofong
just lvl a choppa and see if u can put up with its gimpedness :D

Re: Coppa pull range !

Posted: Wed Apr 20, 2022 5:52 am
by Yemeth
I was just a little sarcastic ;) My take on it - it works VERY well if Your getting stomped by blob...and quite alot of people/order think thats what directly got them killed.

Re: Coppa pull range !

Posted: Wed Apr 20, 2022 12:26 pm
by rejndjer
Sofong wrote: Mon Apr 18, 2022 4:51 am just lvl a choppa and see if u can put up with its gimpedness :D
lmao. as main SW i think i'd put really well. but sure, nerf both choppa and slayer. choppa is MAIN destro dps, he shouldn't have best CC ability in game. which aoe pull most certainly is and if you don't realize that, then oh well. so remove pull from choppa and remove rampage from slayer, im fine with that.

Re: Coppa pull range !

Posted: Wed Apr 20, 2022 5:35 pm
by WaaaghBoy88
lumpi33 wrote: Sun Apr 17, 2022 5:58 am Choppa pull needs several fixes:

1. It should have a min range. Every other pull has a minimum range. Choppas can do the channel right in front of you and it interrupts and lifts you up.

2. It messes up your camera. You get spinned around and it disorients you.

3. The z-axis should be lowered to prevent that pulling through floors in keeps.

4. It seems to pick targets that are casting. That seems not fair.

5. The range is too big for an ability that pulls 3 targets, gives movement speed and does aoe damage.

6. Like with engis and magus it should not pull you right onto the choppa. It should pull you 15 feet in front of them. When you get pulled into keep entrances you cant get out again because of collission.

Only a few of this fixes would make life a lot better.
How about we delete the entire class all-together? And while we're at it, make Slayer immune to damage? The fact they can be hurt at all is unfair.

Re: Coppa pull range !

Posted: Wed Apr 20, 2022 5:39 pm
by WaaaghBoy88
Omegus wrote: Sun Apr 17, 2022 10:04 pm
Kpi wrote: Sun Apr 17, 2022 7:05 pmRampage and ID dont break the formation
No, they break the entire warband :P
Break? Do you mean turn into a pile of twitching corpses? Sounds about right.