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Re: Looking for ideas
Posted: Mon Jul 18, 2022 8:56 pm
by needforsneed
new Blackguard class mechanic
Guys, come on: When dropping below 30% you automatically use the highest level health potion in your inventory.
Re: Looking for ideas
Posted: Mon Jul 18, 2022 11:58 pm
by Aethilmar
SwordMaster - Gusting Wind becomes Cyclonic Vortex
AOE punt -> AOE Pull. Same range. Can re-purpose a tactic (e.g. Bend the Winds) to switch the ability if want to keep the original one around.
Re: Looking for ideas
Posted: Tue Jul 19, 2022 1:04 am
by Martok
Emissary wrote: ↑Sun Jul 17, 2022 10:10 pm2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
That could be a good gear ability addition.
Re: Looking for ideas
Posted: Tue Jul 19, 2022 1:07 am
by Grious
Emissary wrote: ↑Sun Jul 17, 2022 10:10 pm
2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon
Re: Looking for ideas
Posted: Tue Jul 19, 2022 1:17 am
by Emissary
Grious wrote: ↑Tue Jul 19, 2022 1:07 am
Emissary wrote: ↑Sun Jul 17, 2022 10:10 pm
2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon
What if guard was only half as effective?
Re: Looking for ideas
Posted: Tue Jul 19, 2022 1:52 am
by Grious
Emissary wrote: ↑Tue Jul 19, 2022 1:17 am
Grious wrote: ↑Tue Jul 19, 2022 1:07 am
Emissary wrote: ↑Sun Jul 17, 2022 10:10 pm
2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon
What if guard was only half as effective?
I would be okay with that -if- they dont stack.
Re: Looking for ideas
Posted: Tue Jul 19, 2022 2:07 am
by Morradin
Here's an idea ...
Add in Crit talismans like we had on live. Everything is already there in the game.
Lore friendly ideas
WE/WH grp healing; AoE finishers heal for 100% of dam caused everyone in group. Lore friendly because WE's deal with potions and WH's are basic clerics.
The WE is already group/wb friendly, just need to find reasons to include WH's into grps/wb's
Re: Looking for ideas
Posted: Tue Jul 19, 2022 2:50 am
by Martok
Emissary wrote: ↑Tue Jul 19, 2022 1:17 amWhat if guard was only half as effective?
That has been tried already. It didn't work out well.
Re: Looking for ideas
Posted: Tue Jul 19, 2022 3:43 am
by regularspecial
completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost
the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos
this should be a mechanic on top of the plan/stance system instead of coming from a tactic
Re: Looking for ideas
Posted: Tue Jul 19, 2022 7:30 am
by Grious
regularspecial wrote: ↑Tue Jul 19, 2022 3:43 am
completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost
the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos
this should be a mechanic on top of the plan/stance system instead of coming from a tactic
I could see tying this to the Blade Buffs that BO/SM use so they have multiple options. Stat Sealing Buff gives small Damage Boost. Wounds Boosting one grants small HoT. Resist Boosting one gives toughness? I dunno what buffs they should be but I feel like just having it be a damage boost on a tank seems a bit strange.