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Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 7:41 am
by kapusztyin
have a few Swordmaster and Lothern Seaguard to paint

Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 7:55 am
by Irrelevant
Doomsday wrote:And only need to do is fix broken AMs abilities and reduse base damage of "bunch o'Waaagh" (shammy) and "searing touch" (AM) by 40-50%.
I'm pretty sure the problem is that resists don't work, not the base damage.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 8:05 am
by Doomsday
I'm pretty sure the problem is that resists don't work, not the base damage.
I think skill base damage correction is not a problem. May be im wrong.
But. Resists - its part of global damage formula, that incorrect now. It even not scaling now from main dps stat. You really want to see working resist and armor soon? Also we have now only t1. Even if resists will works, its reduce magical damage with t1 gear about 10-15%. Yep, its will solve all problem with shams and AMs (sarcasm).
Fix need as soon as possible, not 2-3 months later. If not - its wiil be warbands of sham/AM in rvr/sc. Melee classes now is nonfactor.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 8:07 am
by JeFawk
If you don't like the scenarios you shouldn't join them. As long as 1 class is overpowered a lot of people will play it. Don't forget that like 80% of the players in-game don't read these forums.
Would be awesome to fix the **** spells but i don't have any access anywhere so fml.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 8:20 am
by Parwun
the Lord did fix the OP HOT, the Lord can fix one more ability(bunch of waagh, searing touch) if we explain him, not that more gamebreaking abilities left i suppose.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 8:25 am
by paps
Suble1337 wrote:And it is even more fun for the People that play Order when you standing with 4 Shamans, 2 DoK and 2 BO and Choppa in front of the Warcamp to kill the 5 outnumberd people and then you laugh about it and you do like you all play like a Boss and you try to madden the Order for theyr lower Population and your Super Zerg Skill ...
Most fun part about this is when, they do it and when we rush them and do some good fokusing target they start running, best thing eva!
Bad thing is after that we need to w8 them respown and come again and that w8ing is killing me

Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 8:53 am
by JeFawk
Maybe you can make a thread with the op AM and Shammy abilities, detailed like what they do, what they should do...i'll see what I can do afterwards ... seems like i gotta start up my **** server again.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 9:54 am
by yorukami
JeFawk wrote:Maybe you can make a thread with the op AM and Shammy abilities, detailed like what they do, what they should do...i'll see what I can do afterwards ... seems like i gotta start up my **** server again.
U forgot about Doks infinite heal.
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 10:50 am
by JeFawk
Problem is that if these are fixed you (the players) will find something else to complain about and categorize it as game breaking...
Re: Lets have thrilling scenarios...
Posted: Fri Jul 11, 2014 10:52 am
by Loans
Dok atm is without rend soul and covenant of vitality, at least is a bit balanced
dok after years is op eheh, buff wps now