Re: Patch Notes 26/07/2024
Posted: Fri Jul 26, 2024 10:12 pm
Waited till had played with the aoe cap, and as I expected it didnt really feel too much different when roaming afternoon/evening today with the new 9aoe cap.
Why?
Because this game has a natural targetcap in the form of collision. There are only realisticly so many targets your can fit in to a 25ft aoe attack when collision kicks in. Which is my main argument for this game doesnt need a targetcap.
If a few abilities can reach wider, that doesnt magically expand the killzone of criticalmass. if 7/8 aoe dps in a warband can only reach 25ft around the MainAoeAssist target, then the last person who can maybe cleave 10ft wider, that one guy is not not expanding the killzone, as there is not enough lethal pressure on his extra range, all it does it giving that class some more wiggleroom to possition himself to still connect to his warband's killzone.
When the targetcap is adjusted with the wording that this is going to help zergbust, then I must really think deep and hard to see how anyone would reach that conclusion and connect these dots.
Lower aoe cap means that safety in number, is at play. Now people can hide inside a zerg and the tanks will push up in the face of the enemy dpsball killzone and soak all the output. Yes it makes sense that tanks should be up front and soaking damage, I like that. But the reasoning and goal, of making zergbusting easier.. I dont see this one hitting the mark, At all.
I predict nothing notisable will change in terms of blobbing and zerging. All this will do, is make Firstline and Secondline of a blob, the secondline will be much safer area to stand. So the dpsline or tail-runners can be even further up front now.
As for the potentially overlooked changes, what about Challenge. Was this thoughtthrough?
Morale damage already saw changes to the Morale-per-second barrier since we last had 9aoe cap, are we gonna see changes to this now aswel?
What about Raid-healing from Enerygy of Vaul, Fury of the green. With these raidheals both losing the movement and now also the targetcap, are these builds fully dead?
Instead of trying to handle the blob, then give the blob less of a reason to exsist and incentives to spread out.
And the blob is still here, like it was back when we had 9aoe cap.
Look at the heatmaps, analyze why they have the trends as they do, and make changes to THAT
Why?
Because this game has a natural targetcap in the form of collision. There are only realisticly so many targets your can fit in to a 25ft aoe attack when collision kicks in. Which is my main argument for this game doesnt need a targetcap.
If a few abilities can reach wider, that doesnt magically expand the killzone of criticalmass. if 7/8 aoe dps in a warband can only reach 25ft around the MainAoeAssist target, then the last person who can maybe cleave 10ft wider, that one guy is not not expanding the killzone, as there is not enough lethal pressure on his extra range, all it does it giving that class some more wiggleroom to possition himself to still connect to his warband's killzone.
When the targetcap is adjusted with the wording that this is going to help zergbust, then I must really think deep and hard to see how anyone would reach that conclusion and connect these dots.
Lower aoe cap means that safety in number, is at play. Now people can hide inside a zerg and the tanks will push up in the face of the enemy dpsball killzone and soak all the output. Yes it makes sense that tanks should be up front and soaking damage, I like that. But the reasoning and goal, of making zergbusting easier.. I dont see this one hitting the mark, At all.
I predict nothing notisable will change in terms of blobbing and zerging. All this will do, is make Firstline and Secondline of a blob, the secondline will be much safer area to stand. So the dpsline or tail-runners can be even further up front now.
As for the potentially overlooked changes, what about Challenge. Was this thoughtthrough?
Morale damage already saw changes to the Morale-per-second barrier since we last had 9aoe cap, are we gonna see changes to this now aswel?
What about Raid-healing from Enerygy of Vaul, Fury of the green. With these raidheals both losing the movement and now also the targetcap, are these builds fully dead?
Instead of trying to handle the blob, then give the blob less of a reason to exsist and incentives to spread out.
And the blob is still here, like it was back when we had 9aoe cap.
Look at the heatmaps, analyze why they have the trends as they do, and make changes to THAT