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Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:25 pm
by Lisutaris
Panel wrote: Fri Aug 16, 2024 11:11 am
Just loss 3% parry - no idea where ill find 100 ini to replace it without self nerfing all my talis and/or rr build - any chance of introducing new apothecary pot that gives 80 ini for an hour?
I think you forgot about your other Weaponskill which wont grant any parry either

not just talismans.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:29 pm
by Lisutaris
Uchoo wrote: Fri Aug 16, 2024 2:08 pm
?????
I can't wait to stack Weapon Skill on my casters to get through Block LOL
What are these Squig changes? Again we see the removal of functionality from a class rather than addressing the issues with it. You're just going to trim 2 defensive skills from Squig, trending us in the WRONG direction, rather than deal with the damage issue? Someone please explain to me how you reach these conclusions lol. Is Assault Stance gaining a 2s cast as well? ???????
Did you guys really give everyone in the game 5% free crit chance? I'm assuming the "+150 ini damage" is a result of higher base crit rather than a BO having more Parry vs Boiling Blood as the sheet states.
Most likely to balance out the -inc crit from your base initiative. Not really a big thing as you will gain a lil bit more with these adjustments (I think). Buffing or debuffing it gets more important now.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:31 pm
by Farrul
Weapon skill granting parry was a small compensation for physical damage carrers needing to stack 2 offensive stats to scale their damage compared to magic classes only needing to stack one offensive stat.
Now the imbalance between physical vs magical is complete. Magic carrers is easy mode in this game, hence why they dominate so hard in roaming. Everyone should just reroll a ranged Magus/shaman/AM or in melee a Chosen. The spellcasters even have an 370- resistance debuff to remove any worthwhile resistance most targets can muster for a free 80-90% damage penetration. lol
Why build 700 WS to get 50% penetration when magic carrers get 70% penetration for freel without a single point into WS?

Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:36 pm
by Sever1n
I dont like WS change. Good intentions, but solves nothing. Main problem wasnt the parry on dps, it was 80% block/parry on tanks and dps classes still have zero tools to work with it cos striketrough is just bad and dont scale. Mdps will never drop ws cos they need to work with armor, so melle dps will become a lot squishier, its another hit on the healers coz people will die a lot faster. I just dont understand why u remake working stuff? Buf ini with more anticrit, move parry back to ws, nerf absurd tank tactics with ton of % defs lilke that 5 sec cd BO channel with 50% block. Make str give normal amount of parry strike trough to negate parry from ws. And balance the pool of stats dps classes can choose from, i dont understand why mara have WS tactics and 25% armpen on mutations while lion have no ws tactics and 25% boost works only on aoe skills. And back to kotbs, 2h kotbs literally live on staking parry and armpen from WS, change will just nuke while spec into oblivion. And reduses survivability of any 2h tank besides sm and chosen. Why just not nerf absurd mechanics where tanks can skyrocket their defences to 80%+++? Most DPS classes just dont have enough strike trough to work with it. While 30%ish parry on mdps looks perfectly normal.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:47 pm
by illumius
- Block strikethrough removed from Strength and Ballistic Skill.
New nerf for SM and engi.
24 cap aoe - welcome back brainless aoe casters. Bye-bye tactic and positions manevrs.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 2:48 pm
by Lisutaris
Well, if you just dont invest in any parry anymore on a dmg dealer and just go less inc crit or trivial blows ... it will balance itself out a bit especially as you wont face too many melee classes anymore if you cant go parry mode.
What I see problematic is the WS stacking 2H Tanks. Guard dmg will increase and they will drop faster now. Seems like for most tanks it is snb now.... not such a bad thing actually.(wb perspective, for spec diversity it is bad ofc)
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 3:33 pm
by Fenris78
No rework of insanely low dodge/disrupt to all archetypes (20-25% being negated to almost zero with dodge/disrupt natural strikethrough), but you nerfed WS utility into the ground ?
RIP mDPS wich are only relying on stacking WS to get reasonably high parry.
SUper buff to WH and WE with natural high Initiative, while pretty much every other character is around 200, probably less for most.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 3:46 pm
by normanis
melle train nerf is welcome lets see how its works with 24aoe(ppl whanted back 24aoe let tham have it). lets try it for 2 weeks and see how its works out. maby its will be not so bed. because mdps have guard . new change smaby nerf solo play. and 2h ''berserker guts fanboys''.
p.s finally wh and witch has buff lol.
its also riposte nerf. and snb tank buff
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 3:53 pm
by Bowldancer
I lose count with the amount of Slayer nerfs and 2H Slayer was already niche before all of them.
Over 28% less parry and Fierceness became even more suicidal.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 4:14 pm
by Florian90210
Nerfing mDPS even more is crazy. I don't have words to describe this insanity.