Jstink101 wrote: ↑Wed Nov 27, 2024 12:51 am
Rapzel wrote: ↑Tue Nov 26, 2024 4:19 pm
The best part is that the majority of these guys complain about kids in the REAL world getting participation medals, yet here THEY deserve it, because "its just a game". The only difference I see is that the 6 year olds actually have a chance at a decent future.
Quotes like these are the real problem with this game. I see a lot of elitist players gatekeeping and benefiting from the current system. They have the guild, the gear, and the experience. If you want to keep having this attitude, the game will die even faster than it already is. The casual player is what will prolong the death. You can still dunk on us normies with your RR80 minmax dude. I am just offering a solution to the punishment that is solo SCs.
Discordant also doesn't let you select the scenario. So when the weekend event comes up, its a low probability you will get the bonus and influence. If you switch Discordant to slightly larger groups, like up to 3 players and changed it to the weekend event or a higher probability, it would likely get used more.
This feedback was submitted because EVERY weekend we see a premade smashing casual pubs. This isn't fun for the casual gamer and without them, the game dies. I'd rather brainstorm solutions than QQ. Especially when SCs were one of my favorite aspects of Live. INSTANT action.
As stated prior the weekend event is there to promote people to look for groups and play one SC, together in a group. No one is forcing you to play the weekend SC and you get very similar rewards from PvE weekly or RvR weekly.
Same old threat with "Game will die", yet we are up to +1000 players on evenings again, from 600-ish.
I am quite sure you have no idea what gatekeeping even means. The "elitist" community have suggested potential solutions, it is up to the devs to solve it which way they find it most reasonable (we've asked them to give us transparency about how many 6 mans there are in queue on each faction e.g.)
To address the "casuals are the back bone of this game":
I do not care if you are casual or not, being a casual does not mean that you should not be punished for bad plays. Certain players who complain on these forum and have their characters in their signature are individuals who have played for a long time, and who do not seem to want to improve, but rather complain.
I am not saying that you are one of them, but there are certain players that keep showing up in these threads spew their weekly bile and leave when ever someone tells them something that is not aligned with their worldview.
There are individuals who play "DPS tank" and refuse to use guard or puts guard on a healer and then run straight for the enemy healer line, never to be seen again, their participation has a negative impact on the own team and yet the casuals believe that this type of play should be rewarded. If the random casual pug tried to play with the team, i.e. assisted, guarded and stayed in range, swapped guard, cross healed or what not, their success rate would increase immensely.
When it comes to the separation of the casual solo player and the elitist premade full sov player, my concern is; what happens when the full sov premade player joins the casual solo player queue? What happens when 6 individuals who have played together in a premade join the queue at a time when there are very few players in queue? Does the separation actually solve a problem or does it create more problems?
My personal opinion is that it will separate these communities even more.
So live SC queue was great? What is the difference between live and RoR when it comes to the function of queuing scenarios? Did live solve the PUG vs Premade issue? Because I don't remember the scenarios on live having a separate queue for PUGs vs Premades, but maybe it is my poor memory and you can remind me about how much better the Live system was.