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Re: Scenario Queues and Premades

Posted: Tue Nov 26, 2024 6:58 pm
by Ninjagon
Yes, time zone plays a big role in how often Scenarios jump.
Usually EU prime time (time like NOW +4 hours ) there is bigger player base, so more SCs.
Simple as that.
If you wanna succeed there, you have to put some effort to it.
Guild, group, friends is one thing.
The second one is knowledge, information from the ones who are good and willing to give you some advice, tips and tricks.
Third is practice.
When you hit rank 40 for the first time, nobody is king of the hill.
What else to expect, this is WARHAMMER.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 12:51 am
by Jstink101
Rapzel wrote: Tue Nov 26, 2024 4:19 pm The best part is that the majority of these guys complain about kids in the REAL world getting participation medals, yet here THEY deserve it, because "its just a game". The only difference I see is that the 6 year olds actually have a chance at a decent future.
Quotes like these are the real problem with this game. I see a lot of elitist players gatekeeping and benefiting from the current system. They have the guild, the gear, and the experience. If you want to keep having this attitude, the game will die even faster than it already is. The casual player is what will prolong the death. You can still dunk on us normies with your RR80 minmax dude. I am just offering a solution to the punishment that is solo SCs.

Discordant also doesn't let you select the scenario. So when the weekend event comes up, its a low probability you will get the bonus and influence. If you switch Discordant to slightly larger groups, like up to 3 players and changed it to the weekend event or a higher probability, it would likely get used more.

This feedback was submitted because EVERY weekend we see a premade smashing casual pubs. This isn't fun for the casual gamer and without them, the game dies. I'd rather brainstorm solutions than QQ. Especially when SCs were one of my favorite aspects of Live. INSTANT action.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 8:30 am
by Rapzel
Jstink101 wrote: Wed Nov 27, 2024 12:51 am
Rapzel wrote: Tue Nov 26, 2024 4:19 pm The best part is that the majority of these guys complain about kids in the REAL world getting participation medals, yet here THEY deserve it, because "its just a game". The only difference I see is that the 6 year olds actually have a chance at a decent future.
Quotes like these are the real problem with this game. I see a lot of elitist players gatekeeping and benefiting from the current system. They have the guild, the gear, and the experience. If you want to keep having this attitude, the game will die even faster than it already is. The casual player is what will prolong the death. You can still dunk on us normies with your RR80 minmax dude. I am just offering a solution to the punishment that is solo SCs.

Discordant also doesn't let you select the scenario. So when the weekend event comes up, its a low probability you will get the bonus and influence. If you switch Discordant to slightly larger groups, like up to 3 players and changed it to the weekend event or a higher probability, it would likely get used more.

This feedback was submitted because EVERY weekend we see a premade smashing casual pubs. This isn't fun for the casual gamer and without them, the game dies. I'd rather brainstorm solutions than QQ. Especially when SCs were one of my favorite aspects of Live. INSTANT action.
As stated prior the weekend event is there to promote people to look for groups and play one SC, together in a group. No one is forcing you to play the weekend SC and you get very similar rewards from PvE weekly or RvR weekly.

Same old threat with "Game will die", yet we are up to +1000 players on evenings again, from 600-ish.

I am quite sure you have no idea what gatekeeping even means. The "elitist" community have suggested potential solutions, it is up to the devs to solve it which way they find it most reasonable (we've asked them to give us transparency about how many 6 mans there are in queue on each faction e.g.)

To address the "casuals are the back bone of this game":
I do not care if you are casual or not, being a casual does not mean that you should not be punished for bad plays. Certain players who complain on these forum and have their characters in their signature are individuals who have played for a long time, and who do not seem to want to improve, but rather complain.
I am not saying that you are one of them, but there are certain players that keep showing up in these threads spew their weekly bile and leave when ever someone tells them something that is not aligned with their worldview.

There are individuals who play "DPS tank" and refuse to use guard or puts guard on a healer and then run straight for the enemy healer line, never to be seen again, their participation has a negative impact on the own team and yet the casuals believe that this type of play should be rewarded. If the random casual pug tried to play with the team, i.e. assisted, guarded and stayed in range, swapped guard, cross healed or what not, their success rate would increase immensely.

When it comes to the separation of the casual solo player and the elitist premade full sov player, my concern is; what happens when the full sov premade player joins the casual solo player queue? What happens when 6 individuals who have played together in a premade join the queue at a time when there are very few players in queue? Does the separation actually solve a problem or does it create more problems?
My personal opinion is that it will separate these communities even more.

So live SC queue was great? What is the difference between live and RoR when it comes to the function of queuing scenarios? Did live solve the PUG vs Premade issue? Because I don't remember the scenarios on live having a separate queue for PUGs vs Premades, but maybe it is my poor memory and you can remind me about how much better the Live system was.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 9:48 am
by derKleineKerl
Dont split them but dont priortize premades no matter what. More like If on both sides premades are in quee match them against each other and If not they have to wait like 10-15 min until you quee them against pugs than you have at least a chance to get pug against pug sc. But in generell i dont care that much about the problem in t4 because i almost never play t4 scs alone and its pretty easy to find a /5 party or some friends. But when i leveled my shamy in midtier it was like a nightmare to find any /5 party and doing it solo was pretty **** against premades. The lvling experience would have be a lot more fun with a more fair priotizing matchmaking.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 9:56 am
by Ashoris
Jstink101 wrote: Wed Nov 27, 2024 12:51 am If you switch Discordant to slightly larger groups, like up to 3 players and changed it to the weekend event or a higher probability, it would likely get used more.

This feedback was submitted because EVERY weekend we see a premade smashing casual pubs. This isn't fun for the casual gamer and without them, the game dies. I'd rather brainstorm solutions than QQ. Especially when SCs were one of my favorite aspects of Live. INSTANT action.
The issue is that the majority of the people who complain are never happy because the real issue is somewhere else.

Discordant WAS changed from Duo allowed to strict solo because a specific type of "alone Player" was qq'ing about people abusing the system, because everything that looked remotely as teamplay was a hidden premade for them. (that killed the discordant queue btw .... in the past you could have insta PUG pops, and du's were also good for class distribution because normally a duo contained 2 different archetypes)

Unfortunately this game is full of ppl who refuse to learn, like to complain and find excuses.
As a veteran Player with some understanding of the game who REALLY WANTS to help people i can assure you iam on more ignore lists than the so called "elitist Gatekeepers".

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 10:35 am
by Rapzel
derKleineKerl wrote: Wed Nov 27, 2024 9:48 am Dont split them but dont priortize premades no matter what. More like If on both sides premades are in quee match them against each other and If not they have to wait like 10-15 min until quee them against pugs than you have at least a chance to get pug against pug sc. But in generell i dont care that much about the problem in t4 because i almost never play t4 scs alone and its pretty easy to find a /5 party or some friends. But when i leveled my shamy in midtier it was like a nightmare to find any /5 party and doing it solo was pretty **** against premades. The lvling experience would have be a lot more fun with a more fair priotizing matchmaking.
Okay, so let's say your suggestion is implemented. How are you going to stop the people in the premade group from leaving the group and queue solo?

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 10:56 am
by derKleineKerl
Just do it like in ranked mix destro and order and the problem is solved.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 12:07 pm
by Ninjagon
derKleineKerl wrote: Wed Nov 27, 2024 10:56 am Just do it like in ranked mix destro and order and the problem is solved.
No. Never. (faction pride) :mrgreen:

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 12:43 pm
by Delerium69
It would also be good to get a view of queue numbers by tier and tank/heal/dps (similar to WoW) so you can see whats lacking and log appropriate class to balance.

Re: Scenario Queues and Premades

Posted: Wed Nov 27, 2024 1:08 pm
by Akalukz
The real problem is the spreading of solo player across the scenarios. How many times has it been 10 dps and 2 tanks, and then a person logs a healer, and its 7 healers and 5 tanks with no dps. The match making system is broken.

I know I cannot be the only person to sees this issue. I have no problem with pug v premade (since they implemented the solo queue), but the system needs to be somewhat fair in balancing of those parties.