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Re: Suggestion of a balance change for upcoming DPS changes

Posted: Tue Apr 01, 2025 1:22 pm
by pellestropp
Rapzel wrote: Tue Apr 01, 2025 10:09 am
pellestropp wrote: Tue Apr 01, 2025 7:58 am
Rapzel wrote: Tue Apr 01, 2025 6:51 am

I never get pulled in forts, try position yourself. Should the game really be balanced around individuals lack of spatial awareness?

If you play both sides you should be aware that the WL pull is in a completely broken state ATM where it is much better than Mara in every other situation except "fort funneling".
Great for you, im sure you havent been attending much funneling situations then.
I do play both sides, on des i pull people myself all the time, on order i see friendlies get pulled all the time.
Order cant be close to any type of stairs in a funnel before yeeted down by a choppa.
So order should have to position themselves even further from stairs, whilst destruction can make a shieldwall holding is what youre saying?

The lion pull is not bad, i agree, but this post is about in funneling situations.
Of course, when 90% of the player base do not care and live the pug life, "friendlies" will keep getting pulled. Players who do not think about their position will keep getting pulled, should we lower the skillcap of fundamental "skills" so that everyone is at the same level no matter what?

Should you be able to parry "backstabs" because keyboard turners exist?

If you position yourself poorly in a funnel you get punished. No matter what.
FUNNEL SITUATIONS

Problem is, like i mentioned, its only really order that has to consider their position in the funnels, wich is the point of this. Thats what im saying, either both sides has the pulls, or none of them has the pulls im fine with either.
Youre talking about skillcap whatnot, dont you see it? Im not complaining about class balances this guy does x ammount of damage or healing or has crazy abilities. Im talking about pulls in funnel situation, wich order is currently lacking like mentioned before.
Lion dies before even geting close to a target in funnels = no pull
Mara = channel, easy to avoid pull sure but its still a pull wich doesnt cancel because of a pet dies and you can continue to preassure with until it goes off.
Choppa = pulling, sucking people out of doors, down from stairs = wich really puts order into a disadvantage in the funnels. You have to stand so far back, that its made easier for des to push, cause if you're close trying to shieldwall/block of, you get sucked down, youre mele, ur sucked down, you get the point.
Personally i think the choppa pull is the most overpowered one of them all in the funnel situations. Hence i belive slayers should recieve the same or for it to be removed.
Engi = Magnet owners exist, but they are rare, and its working fine (does not however suck people down stairs whatnot like choppas)

Also you are talking about other abilities like many others that type in the thread that didnt read it thru, this thread is about pulls in funneling situations, nothing else.
If you want class balances whatnot, comparing that, make your own suggestion thread. This is really about faction balance for it to not be one sided wich it currently is.
One side has funnel pulls, other really doesnt (yes, except the magnet owners)
FUNNEL SITUATIONS

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Tue Apr 01, 2025 2:37 pm
by Rapzel
pellestropp wrote: Tue Apr 01, 2025 1:22 pm
Rapzel wrote: Tue Apr 01, 2025 10:09 am
pellestropp wrote: Tue Apr 01, 2025 7:58 am

Great for you, im sure you havent been attending much funneling situations then.
I do play both sides, on des i pull people myself all the time, on order i see friendlies get pulled all the time.
Order cant be close to any type of stairs in a funnel before yeeted down by a choppa.
So order should have to position themselves even further from stairs, whilst destruction can make a shieldwall holding is what youre saying?

The lion pull is not bad, i agree, but this post is about in funneling situations.
Of course, when 90% of the player base do not care and live the pug life, "friendlies" will keep getting pulled. Players who do not think about their position will keep getting pulled, should we lower the skillcap of fundamental "skills" so that everyone is at the same level no matter what?

Should you be able to parry "backstabs" because keyboard turners exist?

If you position yourself poorly in a funnel you get punished. No matter what.
FUNNEL SITUATIONS

Problem is, like i mentioned, its only really order that has to consider their position in the funnels, wich is the point of this. Thats what im saying, either both sides has the pulls, or none of them has the pulls im fine with either.
Youre talking about skillcap whatnot, dont you see it? Im not complaining about class balances this guy does x ammount of damage or healing or has crazy abilities. Im talking about pulls in funnel situation, wich order is currently lacking like mentioned before.
Lion dies before even geting close to a target in funnels = no pull
Mara = channel, easy to avoid pull sure but its still a pull wich doesnt cancel because of a pet dies and you can continue to preassure with until it goes off.
Choppa = pulling, sucking people out of doors, down from stairs = wich really puts order into a disadvantage in the funnels. You have to stand so far back, that its made easier for des to push, cause if you're close trying to shieldwall/block of, you get sucked down, youre mele, ur sucked down, you get the point.
Personally i think the choppa pull is the most overpowered one of them all in the funnel situations. Hence i belive slayers should recieve the same or for it to be removed.
Engi = Magnet owners exist, but they are rare, and its working fine (does not however suck people down stairs whatnot like choppas)

Also you are talking about other abilities like many others that type in the thread that didnt read it thru, this thread is about pulls in funneling situations, nothing else.
If you want class balances whatnot, comparing that, make your own suggestion thread. This is really about faction balance for it to not be one sided wich it currently is.
One side has funnel pulls, other really doesnt (yes, except the magnet owners)
FUNNEL SITUATIONS
You cannot balance a whole game around one vertical slice of the game and especially if the game is asymmetric. Each faction have to play to their advantage, is that really difficult to grasp?

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Wed Apr 02, 2025 1:51 pm
by Vance
pellestropp wrote: Mon Mar 31, 2025 10:14 pm
Your avatar of a marauder doesnt really hide ur bias in this matter.
Just for clarification. I am definitely not Marauder biased. I play both sides actively on different weekdays.

Haven't played the Marauder since, I don't know, 8 years? Actively when lvl cap was 35, but back then excessively. So quite some time ago.

Pic in profile is from live servers and never changed it.

So my post is as objectively as I personally can be using my years long experience and my 2 cents for the record.

It's all a discussion and experiences to made seen. Please continue.

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun Apr 06, 2025 2:16 pm
by pellestropp
Image :lol: :lol: :lol:

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 3:22 am
by SZ244663
machopi1 wrote: Sun Mar 30, 2025 6:27 pm game's entirely based on ranged aoe bomber blobs, anything else is irrelevant in the meta
'oh man, my cat died before i could pull, if only i had 15 BWs behind me blowing up 80% of a WB in 2 gcds...oh wait a minute, yes i do have that, neat!'

if you don't like your WL pull go play a mara lol, people have been complaining about perfect 1:1 mirrors *countless* times before and it has never lead to anything
classes are different, that's the game and that's life, sorry brother
agreed

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 4:56 am
by Scragmuncher
Would love to give an order mdps a single target pull in a WB spec for a month and see how long it takes for calls to remove it.

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 11:47 am
by Alubert
Really? Which SL would sacrifice ID for a random pull? Certainly not my SL.

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 6:43 pm
by homie222
Voldt wrote: Sat Mar 29, 2025 10:55 am
pellestropp wrote: Fri Mar 28, 2025 5:24 pm
Voldt wrote: Fri Mar 28, 2025 3:24 pm If you are close enough for a Choppa pull these days you are basically already in melee range. The skill is already nerfed. What else do you want? It doesn't do jack sh*t anymore and rarely any Choppa uses it apart from new players who think it's a good AoE attack.

Next.
Apparantly your reading capabilities are limited, what i want is for the opposite class to recieve the same.
For you to understand in more simpler terms: Choppa haz pull, slayR n33d pull 2
Ok, since you seem to have the mental capabilities of a singular cell organism, here we go again: Choppa pull is not a real pull.
So, why are you against giving the same “not a real pull” to slayers?

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 7:11 pm
by Sinisterror
https://www.youtube.com/watch?v=-5Zw4FUPacc Bring back Engi/Magus aoe pulling from keep/fort etc walls so both sides are happy and everyone wins

Re: Suggestion of a balance change for upcoming DPS changes

Posted: Sun May 11, 2025 11:35 pm
by Scragmuncher
Alubert wrote: Sun May 11, 2025 11:47 am Really? Which SL would sacrifice ID for a random pull? Certainly not my SL.
ID is mirrored by Furious stomping, nothing to do with pulls..