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Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 9:25 am
by Morradin
HEY BIG BOSS BIG WIGS ...

The Dwarf PQ in Barak Var for the event is stuck in stage 1. Can not kill the cannons.

Other than that, very nice little monthly event.

Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 9:49 am
by Akilinus
SuperStar wrote: Sat Sep 27, 2025 8:51 am Worst event in my humble opinion. Almost zero comnection with PVP, lot of reading and running, and rng. Hard to imagine worse.

And the cherry of the top not every class has rewards…

I give you some ide for pirate event.

Fist of all make a matchmaking system like many of us wrote you many times. Pug vs premade not fun.

Then pirate event:
Make a sc full water. Make some ”boat” moving platforms on the waters.

Thats all big fun. Use your imagination.

And try to not forget this is a PVP game.
Most of us dont like reading a lot running a lot or hitting a mob back a lot.

Event should not be a boring grind to get something.
It should be a enjoyable fun pvpe related event a celebration what we love. Not this very very bad boring read and run “content”
I ran one treasure hunt and the rest was pvp. What are you talking about?

Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 12:33 pm
by sinnesteuer
No documentation on the changes to Gunbad?

Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 2:29 pm
by georgehabadasher
sinnesteuer wrote: Sun Sep 28, 2025 12:33 pm No documentation on the changes to Gunbad?
What changed in gunbad?

Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 5:13 pm
by sinnesteuer
georgehabadasher wrote: Sun Sep 28, 2025 2:29 pm
sinnesteuer wrote: Sun Sep 28, 2025 12:33 pm No documentation on the changes to Gunbad?
What changed in gunbad?
The healing mechanic for Garrolath is working now, and it is impossible to bug the Kizzig pull now - you will always get Chipfang. Basically, the fights are "working as intended" now, but there was no mention of these fixes going in.

Re: Patch Notes 25/09/2025

Posted: Sun Sep 28, 2025 5:29 pm
by nocturnalguest
sinnesteuer wrote: Sun Sep 28, 2025 5:13 pm
georgehabadasher wrote: Sun Sep 28, 2025 2:29 pm
sinnesteuer wrote: Sun Sep 28, 2025 12:33 pm No documentation on the changes to Gunbad?
What changed in gunbad?
The healing mechanic for Garrolath is working now, and it is impossible to bug the Kizzig pull now - you will always get Chipfang. Basically, the fights are "working as intended" now, but there was no mention of these fixes going in.
Yet another example of how flawed design affects gameplay in negative way. Gunbad should be doable without chores as full 35-36 group in green gear within an hour. Yes, this way it may get farmed by duos+ of geared chars but who cares.

For years i advice newcomers to just buy conq and dont bother with it. Seed and ring runs can be done later on. Rest pve is pretty much fine but gunbad is an outliner.

Re: Patch Notes 25/09/2025

Posted: Mon Sep 29, 2025 7:16 am
by kleinbuchstabe
Unfortunately i recognized glitches / visual bugs on 2 helmets. One is the 85 orc hat, wich is not closed, so you can see the head shinig through.
the other one on the dok collar, there is some kind of brown bar floating above the head. tested with all hair cuts, the floating bar remains the same.

would be awesome if the team could fix it, to make their own afford creating them - and the players afford to get them - worth it. Tank you!


PS.: the shaman hair cut knot looks fantastic :mrgreen:

Re: Patch Notes 25/09/2025

Posted: Mon Sep 29, 2025 8:26 am
by Fenris78
nocturnalguest wrote: Sun Sep 28, 2025 5:29 pm Yet another example of how flawed design affects gameplay in negative way. Gunbad should be doable without chores as full 35-36 group in green gear within an hour. Yes, this way it may get farmed by duos+ of geared chars but who cares.

For years i advice newcomers to just buy conq and dont bother with it. Seed and ring runs can be done later on. Rest pve is pretty much fine but gunbad is an outliner.
Agree. I always found Gunbad to be unreasonably hard to complete, especially given how low level Redeye stuff is, stat-wise.

The excuse of "but 40+ ppl could just farm seeds and jewels" used to hardlock Gunbad completion to 40+ reasonably geared players is irrelevant now, moreso since Beastlord is far more popular and competitive (especially ring+Cloak with tali slot), AND far quicker to run than Gunbad for garanteed full set within less than an hour.

Gunbad should be the T3 dungeon, doing the link between Sewers (lv 16) and Sentinel one, and doable without serious issues with lv 32-35 characters wearing half green gear, not the uber-long and hard to complete instance you need to be carried over by 80 RR ppl in Sov gear (Not as exagerated as it currently sounds :p ).

If the perceived issue is seed/ring farm, rework these items to be less "endgame", or move them to Sentinel/BS/LV dungeons which are really rank 40 instances. Because currently, saving the Bloodlord ring which makes BS somehow worthy, Sentinel dungeon is dropping terrible blue stuff (afaik), no worthy jewelry, and very few seeds, but hopefully instance is far quicker now Tunnels have been removed.

Re: Patch Notes 25/09/2025

Posted: Mon Sep 29, 2025 7:04 pm
by shoelessHN
Gunbad has been mindless since they nerfed squig boss years ago. And even then you could do the whole thing in anni/merc/ruin.

Re: Patch Notes 25/09/2025

Posted: Tue Sep 30, 2025 9:41 am
by siglade
Rydiak wrote: Thu Sep 25, 2025 1:05 pm
Neznan wrote: Thu Sep 25, 2025 1:03 pm I expect BS weapon will no longer be a meta after "weapon's rebalance"
The goal is to not disrupt the current meta, but rather fix the stat bloat in order to create more design room for future weapons to be able to fit.
Is there any plan to make Bolster affecting dps weapon again ? Don't mind if dps weap are 'fixed' but the one that get hurt the most are again lowbie.