Rubius wrote: Sat Oct 18, 2025 7:07 am
The team is working now on itemization for Tier 4, so they'll be reviewing all the end-game sets soon and adjusting any outliers. In some cases, some sets or armor pieces have far more or fewer stats than they should - Lost Vale is on the mark, so you can use that as a general litmus test to see how much others may change.
First of all i'd love to also join everyone giving out a big "Thank you lads". Work being done on PvE is very nicely done.
However, on this part, all the teams that touch itemization past conq/domi era failed incredibly huge. Conq/domi "adjustement" when vanq/opp was realised havent done anything good and done only damage in future, widening the gaps and making catch-up/newcomer life as bad as possible. Bloodlord vs invader was done bad, for some classes either of those shine, for some either or those is plain useless.
I do know for a fact that you guys are on to nerfing preDP gear. And doing this you will only widen the gaps. Thats a very bad thing to do. If everything lower tiers items are to buffed instead (and there has been tons of feedback about that, e.g. Bombling wrote literally an issue on why newcomer experience is that awful and why transaction into T4 is so painful). You've done great job with DP, literally on some classes one can even opt out for an alt toon to farm BiS with those. Thats great, its also great that with dedicated group you can easily just be full DP being ~rr40. Thats how progression should be. Other option is you go modern path, introduce seasons and stuff, but us, lazy daddies wont like that. Feature of being able to go MIA for years and then log back and still be relevant for PvP is one of the reasons why i never drop RoR.
Proper approach and design should include you modeling gearing routes, and those should be adequate (and effecient timewise). You mention touching Gunbad, but at the moment problem is not mechanics (or lack of), but rather grindy nature of getting a first conq ward. I always advice people to not bother with Gunbad cause of timesink, its much more effecient to buy conq and then do upper wards grind.
Gunbad either needs to be without any lockouts or something. Or i believe mobs&bosses should be tuned down so it should be completed within an hour by a full /5 group of below 40 (=it should be close to impossible to fail there). At the moment its a boring chore.
P.S. Ive done first Gunbad, before any nerfs to it, that was challenging and great back then (sadly the world didnt see the so often claimed (peterthepan3) 1,5h run in full anni/merc group, haha, i still believe it wasnt even possible), but it very very fast became boring. Also just for the fact of none existing achievement, without any system (like we have now in LV) we managed to 4men last boss. Just because we wanted. After nerfs we've tried to duo whole thing, and that was fun. We've 6men order cale ch22 (not current) and been doing some other very stupid and unnecesary things. If anything, its better to go this modern route - thinktank some stupid close to unrealistic achievements that gonna be hardcore, but on a regular runs, its much better to simplify them.
Getting your first T4 set should be pretty close to automatic