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Re: Database update 17/09
Posted: Fri Sep 18, 2015 1:00 am
by Skorn
Give them gear. Give them something to grind. Problem is, they'll switch faction again, to whatever the one who's winning. The question is how to make them stay and fight, not what to give them.
There's plenty things to give them actually, but no way to keep them from going the easy way.
Re: Database update 17/09
Posted: Fri Sep 18, 2015 1:11 am
by Saigun
Give kills some good rewards for everyone? If you are 1 people, or if you are 24, everyone will get the same reward. And give the reawards to everyone, not only to the group/wb who did the last hit.
Re: Database update 17/09
Posted: Fri Sep 18, 2015 4:47 am
by Antalor
Thanks You for the update.

Re: Database update 17/09
Posted: Fri Sep 18, 2015 5:41 am
by Ostbulle
2 silver for mount?! Come on dont make the game for noobs!
The game shall be a challange! You want to make the players play longer not shorter!
Re: Database update 17/09
Posted: Fri Sep 18, 2015 5:56 am
by wiscel
Thanks for the fix. Just wondered why the Obliterator set (apart from gloves) was skipped?
Re: Database update 17/09
Posted: Fri Sep 18, 2015 5:59 am
by Sulorie
Ostbulle wrote:2 silver for mount?! Come on dont make the game for noobs!
The game shall be a challange! You want to make the players play longer not shorter!
Noob at reading comprehension?
#startermount
#sellprice
Re: Database update 17/09
Posted: Fri Sep 18, 2015 6:21 am
by wargrimnir
Ostbulle wrote:2 silver for mount?! Come on dont make the game for noobs!
The game shall be a challange! You want to make the players play longer not shorter!
You receive a starter mount with a new character. Previously this would cost you 5g, which you would not accumulate (through normal means) until you were in T2. By the time you hit 5g, you might as well be saving up for the 15g that your proper mount needs at R20.
Previously the free mount was still able to be sold for it's normal price, then it was reduced to no sell price, and now it's at 2s instead.
Re: Database update 17/09
Posted: Fri Sep 18, 2015 6:24 am
by AustreV
Saigun wrote:dave2278 wrote:You guys should make a count down clock for t3
Its a good idea. Its about respect users/testers time and dev. professionalism.
Another question is certain requirements must be approached to achieve this.
PROFIT: people will be able to plan their playtime better. Negative "awaiting effect" will be reduced.
Usually its called "deadline"
PS: and Iam still ignored with idea of medallion/emblem limitation per day to avoid "too crazy farming in huge crowds", but Iam glad there is a QUEST idea that is very safe and clear for everyone, cause its really good decision.
Re: Database update 17/09
Posted: Fri Sep 18, 2015 6:30 am
by wargrimnir
AustreV wrote:
PS: and Iam still ignored with idea of medallion/emblem limitation per day to avoid "too crazy farming in huge crowds", but Iam glad there is a QUEST idea that is very safe and clear for everyone, cause its really good decision.
I wouldn't consider you ignored. Every post adds to the conversation, if you hadn't mentioned a daily limit, the thought might never have been considered. Whether it's implemented, and the difficulty in doing so, is another question.
Re: Database update 17/09
Posted: Fri Sep 18, 2015 6:33 am
by Bozzax
Azarael wrote:
[Medaillons]
- In T2 you will now be able to get Scout Medaillons and in T3 you will get Soldier Medaillons. In future there will be a way to upgrade them.
Thanks for the patch!
Sad to see you've decided to give players that played PVE musical keeps to max influence head start on devastator.
I think you did right on devastator wipe even though I lost several pieces myself. Reason why I am bringing it up is because I've also seen
Order chain locking T2-zones for many days just before the Devastator patch.
Also before that both sides played musical keeps for influence in old system so many have 100s of Scout medallions.
How are musical keep/chain lock (pre devastator) scout upgrades different from PVE zerg soldier medallions?