Shadowgurke wrote:Defiance wrote:senseless discussion about non topic related stuff
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Some of us find fallacies and the like interesting. The more you know may sound facetious, but I was given correct information to better inform my world view. Nothing wrong with that.
Defiance wrote:
After 10+ years of watching classes get neutered in MMOs (and balance destroyed in the process), I don't mind the power creep. This has only ever been an issue after a: numerous expansions, b: mobas (which feature numerous expansions via characters).
Powercreep has been an issue in many games and it is not necessarily tied to new characters in mobas or expansions in MMOs
Really? Power creep happens before you add stuff (expansions, gear, skills, etc)? Where exactly is this power creeping up from... leveling? Further, if there's supposed to be an acceptable level of performance that all this balance talk is aiming for, why on Earth and beyond would you creep past that of your own volition? Is that not why there aren't any plans to go beyond RR80? Is that not why certain gear sets won't be in ROR? I'll give you the caveat that things change significantly from T2 to T4 for example, but that's a lot to do with CC (pull, punt, etc), and not so much raw power per se.
Power creep is a nice gaming term. That's like people talking balance and saying, "Oh yeah, I feel like x,y,z is in a pretty good place right now." as if they're talking about Irelia or something. It's entirely subjective. If you go objective, and start parsing numbers, then you have something to work with. You have "high mark"s and "low marks"s that can be empirically defined. Maybe this is something that should be considered so that when people go, "omg, OP!" there's a nice and dandy chart that'll tell them to go home.
We're not at that point, but if we're aiming for "the best WAR", then maybe we should try to be there instead of pretending like every "What can we do about this guys?" thread is worthy and valid.
I wanna address this specifically;
6 healers in the game. 2 being stronger than the others. Why would you not nerf the 2 overperforming ones?
Stronger at what? Stronger at raw healing? Based on... scenario charts? Based on...? We're not gonna look at the spells themselves or anything? "Let's just nerf the range! So they have to be up close!" like this will solve problems. Aren't people saying the problem is the group heal? Should other classes get one? Will their resource regen be nerfed also? They don't have to do damage to get resource at all. Ever. And this is why I'm always averse to nerfs. There has to be another way.
Why not leave DoKs alone, and make RP/AM more interesting? It's at the point now where people seem to be trained to nerfherd like getting hit on the knee at the doctor, and it shouldn't be that way. So, let's nerf Chalice DoKs, np, np. If they're still good at what they do, are people going to just start rolling RP/AM? I really doubt it. Sacrifice/Grace is still sexy, so a good number of us wouldn't go anywhere - you might even end up with more of us, and then you've got yet another problem embellished by over representation of ONE spec (out of 3, is this okay?). Then what? Nerf Sac? This is why nerfs are bad, and it doesn't help to call it readjusting or tweaking or fine tuning or whatever. It starts a game of whackamole that -never- ends.
How about you give people a reason to play RP/AM aside from, "Well, WP isn't as good anymore, so..." How about, after playing second fiddle to WPs for almost a decade now (8 yrs, right?), you give those who love their RP/AM a reason to a: love them more, and b: not feel second tier? I'm sure there are RPs/AMs out there who don't feel 2nd tier at all (but they wouldn't mind a sexy group heal, I'm sure).
Nerfing DoK/WP doesn't address any of RP/AM's UP issues. Further, after nerfing DoK/WP, you're still going to have to revisit RP/AM. I'm almost certain of it, since as I said before, I want to be able to use the spells Zealots give me, except they aren't worth the GCD. It has been this way since
day one. How many times have we changed DoK/WP here compared to the others? How many more times do we need to nerf/fine tune/adjust/blah blah, before people are satisfied?
If DoKs are still #1 (or group heal kings, as it were), they won't be, nor will representation of other classes go up as a result. Give people a reason to play AM/RP aside from, "Well, my WP sucks now, so..." Make WPs suck, AM/RP is still gonna suck.
So, again, why should we not buff the others so that they are similarly awesome?
Moving on...
Gobtar wrote:Only one of the statements can be true:
-WP/Doks are where healers should be in power. Other classes need to be brought inline strength wise.
-Cloth healers are where healers should be power wise. Wp/Dok need to be adjusted.
What if you bring medium robe down a bit, and bring cloth up a bit? That would make neither statement true, as all 6 are being adjusted.
Damn man... this is why these threads just... :/
There are some good arguments coming around, more people presenting reasons why any change at all has to be very carefully considered (because of all the connected elements), and not just because there's a forum thread with mad people who have ideas. Everyone's got an idea and a lot of them (most, really) are not very good, as 31 pages can attest to.
Buff the others.