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Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Sat Nov 04, 2023 8:58 pm
by Tesq
Spoiler:
lumpi33 wrote: Sat Nov 04, 2023 1:11 pm
Lion1986 wrote: Sat Nov 04, 2023 12:24 pm Image
haha, yeah...

2 weeks !

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Sun Nov 12, 2023 9:17 am
by Lion1986
- Flame Turret - No longer grants Dodge, Disrupt, Radius increase or Range reduction for each stack of Improvised Upgrades.

So basically now we got 3 useless skills if they give no more buffs right?
essentially this additional nerf will make tinkerer /demo specs nothing but useless.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Sun Nov 12, 2023 11:13 am
by Mortgrimm
Are there plans to remove the Run Away! tactic or just let it break if they use an ability?
Imo it´s the most annoying thing in game.
But i guess if u do so u will see at least 50% less Shamies and Squigs roaming cause it will ruin their k/d statistic.
Still, it would be nice to see this happens.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Sun Nov 12, 2023 11:26 am
by Sulorie
The position of some skills for shaman/archmage was changed on this server and it actually broke established specs from live server times. It was only ok due to the addition of new tactics and modification of skills you did in ROR.
Since all those changed are being removed, could you at least fix the position of skills in their trees again as a baseline for further balancing changes?
I have the snare puddles in mind, which were originally at 5 pts but got raised to 9 pts for no good reason.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 12:13 pm
by Varham
Just return everything as it was on the official server. And people will thank you.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 12:16 pm
by Varham
Mortgrimm wrote: Sun Nov 12, 2023 11:13 am Are there plans to remove the Run Away! tactic or just let it break if they use an ability?
Imo it´s the most annoying thing in game.
But i guess if u do so u will see at least 50% less Shamies and Squigs roaming cause it will ruin their k/d statistic.
Still, it would be nice to see this happens.
Of course, everyone will do it the way you want. Only first they will remove the slowdown of the warrior priest and reduce the damage of the lion.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 12:23 pm
by Sinisterror
Sulorie wrote: Sun Nov 12, 2023 11:26 am The position of some skills for shaman/archmage was changed on this server and it actually broke established specs from live server times. It was only ok due to the addition of new tactics and modification of skills you did in ROR.
Since all those changed are being removed, could you at least fix the position of skills in their trees again as a baseline for further balancing changes?
I have the snare puddles in mind, which were originally at 5 pts but got raised to 9 pts for no good reason.
Imo shrug it off/Magical infusion should be core abilities. Then Puddle to 5pts. Dsu/Funnel Essence to 9pts(imo FE shoudnt break on movement either) and 13 pts Fodg/Eov.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 1:40 pm
by Kragg
Varham wrote: Wed Nov 15, 2023 12:13 pm Just return everything as it was on the official server. And people will thank you.
Highly doubtfull.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 2:24 pm
by JohnnyWayne
DPS AM / Shaman is rather dead with the burst tactic removed. I couldn't even find a tactic to make use of on that slot. No alternative damage tactics available.

Re: The Ability System Rewrite and Provisional Patch Notes

Posted: Wed Nov 15, 2023 2:45 pm
by BluIzLucky
Sinisterror wrote: Wed Nov 15, 2023 12:23 pm
Sulorie wrote: Sun Nov 12, 2023 11:26 am The position of some skills for shaman/archmage was changed on this server and it actually broke established specs from live server times. It was only ok due to the addition of new tactics and modification of skills you did in ROR.
Since all those changed are being removed, could you at least fix the position of skills in their trees again as a baseline for further balancing changes?
I have the snare puddles in mind, which were originally at 5 pts but got raised to 9 pts for no good reason.
Imo shrug it off/Magical infusion should be core abilities. Then Puddle to 5pts. Dsu/Funnel Essence to 9pts(imo FE shoudnt break on movement either) and 13 pts Fodg/Eov.
Eov/fodg are not healing, they are lifetaps and belong in the lifetap/utility tree and it's a 13pts ability for sure (but if they want to move it to 9pts in right tree I'm not gonna complain).
And should really be more dmg focused and worse unless you gear into dps.

Then move the Silence to core or 13pts OR create a 13pts ability that let's you switch Mechanic stacks or something.