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Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 1:52 am
by greenstoned
so... ppl still going on about this ****? this had pretty much zero effect on my gameplay so far and i only play ranged

think its time to get over it already, ppl

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 2:05 am
by Valfaros
Good for you who plays AM with extreme slowfield + 90% instant casts/dots and SW with rslow and rkd against destro who doesn't have any rkd or funny pounce abbilitys.

Yep I bet you don't have any problems with kiting anything...and I really don't see the point I nearly never had a problem with rangers who "warp" around if I can finally catch them after they used their ordi only fun.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 2:07 am
by Gachimuchi
Gotta say I'm not a fan of this change. Tried prekiting a melee train charging at me on my zealot, then
I get stuck on a fence and have to spam jump, get snared then I get run over.

Why this was needed for this 'bunny hop exploit'? The problem is still there is it not? It just makes it not worth it anymore to navigate terrain in combat while kiting because you just screw yourself over. I guess it really is a change for whining pugs that don't know where their spacebar is on their keyboard.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 4:23 am
by greenstoned
Valfaros wrote:Good for you who plays AM with extreme slowfield + 90% instant casts/dots and SW with rslow and rkd against destro who doesn't have any rkd or funny pounce abbilitys.

Yep I bet you don't have any problems with kiting anything...and I really don't see the point I nearly never had a problem with rangers who "warp" around if I can finally catch them after they used their ordi only fun.
you forgot the aoe snare/jumpback and the morale 1 knockback on the sw and the aoe knockback on the am ^^

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 4:25 am
by ThePollie
I'm amused that a lot of the arguments against this change come from people upset they can't infinitely kite people anymore.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 4:59 am
by Sulorie
ThePollie wrote:I'm amused that a lot of the arguments against this change come from people upset they can't infinitely kite people anymore.
Or some people, who don't know how to counter kiter, need a bandaid fix to help them.
Warping is not fixed, it only got worse for one part of the playerbase and better for nobody.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 5:27 am
by bwdaWAR
The only thing that worries me with this is getting stuck on the horrible WAR engine terrain/objects in combat. But it happens rarely enough not to be a big problem... still, I hope eventually there will be a different fix for the jump-warping.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 6:31 am
by Bozzax
Add a +combat check :)

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 6:40 am
by Sulorie
Bozzax wrote:Add a +combat check :)
Usually you are in combat, when you have to kite. ;)
A snare out of combat is only a minor annoyance.

Re: 20% slowdown if you jumping in combat?

Posted: Tue Feb 23, 2016 6:44 am
by Bozzax
Ofc but there is really no reason IMO to not add it :)