Page 5 of 7
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 5:56 am
by Jail
Londo wrote:There will be more scenarios added soon, and ability for gms to set current scenario rotation.
We could either mix things up daily or rotate scs every weekend.
Every weekend IMO.
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 7:38 am
by Dajciekrwi
Cngratulations,Dear DeVs !
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 11:32 am
by geezereur
Jail wrote:Londo wrote:There will be more scenarios added soon, and ability for gms to set current scenario rotation.
We could either mix things up daily or rotate scs every weekend.
Every weekend IMO.
Yeah I agree that would be great.
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 12:48 pm
by Halhammer
Every weekend IMO.
This.
Good on ya lads, nice work.
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 12:58 pm
by Vayra
Every weekend would be nice to get some variety in. Though I would eventually like to see it implemented like it was on live with certain SC's tied to the currently open zones in t4.
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 1:11 pm
by saupreusse
FearTheGriff wrote:what does "Vacuumed in LotD" mean?

Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 1:14 pm
by sullemunk
saupreusse wrote:FearTheGriff wrote:what does "Vacuumed in LotD" mean?

so much sand to shuffle...
Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 1:34 pm
by katroulitsa
saupreusse wrote:FearTheGriff wrote:what does "Vacuumed in LotD" mean?
10/10, made my day

Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 1:57 pm
by StaH84
Genisaurus wrote:- Increased the amount of influence awarded per objective in public quests. For now, grouping will not divide influence.
Grateful PQ farmers are grateful

Re: Changelog 21st June, 2016
Posted: Wed Jun 22, 2016 2:18 pm
by saupreusse
But when all the sand is gone, we can finally proceed with our plans to make LotD a beautiful parking lot.
