Re: A suggestion for a Throwing Dagger/Snap Shot change.
Posted: Fri Oct 14, 2016 5:36 pm
ppl are not keep account of the damages escalation these classes will have on cloth healers and rdp.
they should not even have 3 sec KD, thx 1.4.7 patch for that; give em melee snare would fix their only weakness in CC; these classes have access to:
inc heal debuff
out healdebuff
one + 100% avoidance x type if specced (1 for WE; 2 for WH)
ranged snare
tactic that make their meccanic gain faster
one self punt that can be used to reach the target
Stealth that allow the to run and not walk-->furthermore stealth is harder to detect than live
1 alternative skill/tactic used as gap closer (only we---> swit pursuit)
Only option 1 should be taken in account, aka fix what's it's not working as it should be, as you done for be able to turn while Knock downed.
they should not even have 3 sec KD, thx 1.4.7 patch for that; give em melee snare would fix their only weakness in CC; these classes have access to:
inc heal debuff
out healdebuff
one + 100% avoidance x type if specced (1 for WE; 2 for WH)
ranged snare
tactic that make their meccanic gain faster
one self punt that can be used to reach the target
Stealth that allow the to run and not walk-->furthermore stealth is harder to detect than live
1 alternative skill/tactic used as gap closer (only we---> swit pursuit)
Only option 1 should be taken in account, aka fix what's it's not working as it should be, as you done for be able to turn while Knock downed.