Re: [SH] Place in endgame content
Posted: Tue Jul 03, 2018 6:14 pm
Amazing! Thanks Torque I'm looking forward to giving it a spin!
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=27192
It might be far away, but SH gets access to Finish em' off without Scout stance requirement(needs rr60). Puts them level footing imo if you count that. Also better access to expolsive arrer.Glorian wrote: Tue Aug 14, 2018 1:04 pm Just a question from a SH Noob:
People here are talking about the SH as baddest non burst RDPS.
If compared on paper with Skirmish SW the damage on Squiggy with +20% Damage is on some abilities a little worse, on same as same level, on some abilities better.
SW has some additional dots or Crit Buff and, Squiggy has this nice speed buff and group moral pump, but no Ranged Knockdown.
Has someone here an overview of the difference between Skirmish SW and Path of Quick Shootin' Squiggy?
SH is the only destro class with pierce defenses tactic, 15% evasion debuff that can be applied with aoe, pretty important in RvR. As for other utility you get arguably the best aoe knockback in the game, aoe snare, silence, disarm, knockdown, spammable heal debuff, armor+block debuff, ini debuff, 50% ap cost reduction M1 for your grp is probably pretty good but I play tank so only ever used the evasion one, and if you go melee spec you trade away healdebuff and easy application of some of that (you won't be weaving ranged debuffs into your melee rotation ever but it's still stuff u can throw out when you are injured and waitin for heals out of the fray) for aoe cd reduction debuff, a charging aoe knockback channel that doesn't trigger immunity and can hit/interrupt I think 4 times at full duration, and pounce for easy landing of other stuff.Twitchz wrote: Thu Sep 20, 2018 11:29 pm People who say they have lots of utlity I'm not sure what they are referring to. We get 3 poor dots and a snare that's it.
No idea who you are targeting but you seem to hit the wrong targets.Twitchz wrote: Thu Sep 20, 2018 11:29 pm have full Conquer gear - 500 weapon skill and 900+ ballistic, I hit with big shooting (13 points in tree) for between 100-200 damage.
The finisher crits for almost 2k with bonus damage active and armor debuffs up. It's a very competitive class in smallscale with access to both good sustained damage and burst to get the actual kills.Twitchz wrote: Thu Sep 20, 2018 11:29 pm Realistically SH has no place in end game. I've been playing one for about 4 months and have full Conquer gear - 500 weapon skill and 900+ ballistic, I hit with big shooting (13 points in tree) for between 100-200 damage.
It's utterly garbage really as a SH you can't contribute to keep sieges because most other ranged DPS out range you and your dead before you get chance to get a shot off. Melee side is just as bad as SH has practically no toughness or armor.
It's a real shame because I love the idea of being a goblin Archer and the background of the class, its just a joke to play. People who say they have lots of utlity I'm not sure what they are referring to. We get 3 poor dots and a snare that's it.
My advice is if you want to play a ranged class pick any other ranged class and if you want to play as melee pick any other melee class.