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Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:03 am
by ToXoS
Congrats for the hard work you guys are doing, and I hope melee SH is going to be fun, because I don't even know what to play anymore.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:09 am
by lefze
Foomy44 wrote: ↑Tue Jul 03, 2018 9:57 am
Grock wrote: ↑Tue Jul 03, 2018 9:40 am
So wait does "Indigestion" work like Slayer's Shatter Limbs, or is it always full effect even on 1 target?
It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:11 am
by live4treasure
This is a momentous occasion for the server! Congratulations! =D
(Should be noted that there are a few typos in Horned Squig tooltip and info above the tooltip screenshot of Gas Squig!)
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:12 am
by Wdova
Wooot? Is this true? Oh my holy …. ! Great job devs! Time to open my Jack Daniels!
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:12 am
by Kelain
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:13 am
by Foomy44
lefze wrote: ↑Tue Jul 03, 2018 10:09 am
Foomy44 wrote: ↑Tue Jul 03, 2018 9:57 am
Grock wrote: ↑Tue Jul 03, 2018 9:40 am
So wait does "Indigestion" work like Slayer's Shatter Limbs, or is it always full effect even on 1 target?
It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:20 am
by Grock
Sooo, and how does bad gas work?
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:20 am
by lefze
Foomy44 wrote: ↑Tue Jul 03, 2018 10:13 am
lefze wrote: ↑Tue Jul 03, 2018 10:09 am
Foomy44 wrote: ↑Tue Jul 03, 2018 9:57 am
It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
No, M4 going baseline and triggering 5 minute global CD for morales is a big nerf aswell. Forces lots of shootin if you want a usable morale. Overall a big gimp to existing warband specs.
Edit: Should add that it doesn't really create a new one either.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:35 am
by Needabeer
lefze wrote: ↑Tue Jul 03, 2018 10:20 am
Foomy44 wrote: ↑Tue Jul 03, 2018 10:13 am
lefze wrote: ↑Tue Jul 03, 2018 10:09 am
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
No, M4 going baseline and triggering 5 minute global CD for morales is a big nerf aswell. Forces lots of shootin if you want a usable morale. Overall a big gimp to existing warband specs.
Edit: Should add that it doesn't really create a new one either.
So it's an all round nerf to ranged SH?? From what I've read they have already been hit pretty hard in the past?
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 10:36 am
by Foomy44
lefze wrote: ↑Tue Jul 03, 2018 10:20 am
Overall a big gimp to existing warband specs.
Edit: Should add that it doesn't really create a new one either.
Whelp, I'm seeing a big pile of buffs for my playstyle, and I imagine having pounce on a class with aoe knockbacks, aoe slow, and aoe CD debuffs is gonna be plenty useful in WBs.