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Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 3:08 pm
by Sigimund
Sulorie wrote: ↑Sat Aug 04, 2018 2:58 pm
Azarael wrote: ↑Sat Aug 04, 2018 1:05 pm
Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
This is what I suggested long time ago and in this thread too but the last time I spoke to Natherul it was said that it would require a large rework how dots are handled.
Is it easy?
Client control and another year of learning. The project has come a long way.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 3:10 pm
by Sulorie
Sigimund wrote: ↑Sat Aug 04, 2018 3:08 pm
Sulorie wrote: ↑Sat Aug 04, 2018 2:58 pm
Azarael wrote: ↑Sat Aug 04, 2018 1:05 pm
Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
This is what I suggested long time ago and in this thread too but the last time I spoke to Natherul it was said that it would require a large rework how dots are handled.
Is it easy?
Client control and another year of learning. The project has come a long way.
Oh, it was just a few weeks ago. ^^ Maybe Aza is using dark magic.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 3:17 pm
by Azarael
Sulorie wrote: ↑Sat Aug 04, 2018 2:58 pm
Azarael wrote: ↑Sat Aug 04, 2018 1:05 pm
Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
This is what I suggested long time ago and in this thread too but the last time I spoke to Natherul it was said that it would require a large rework how dots are handled.
Is it easy?
Yup. The detaunt handler in its current form supports this, it's simply a matter of having it listen for the ReceivingDamage event as well as the DealingDamage event. It has in fact already been done and awaits application.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 3:23 pm
by benitoben
Hey,
I helped on the Crowdin translation in french, but my nametag was mispelled. Could you correct it ? Im the 3rd one, it's spelled Hemen20.I would like to say that i appreciated helping you guys in developping this game. Continue the good work and if needed, I'll translate again
Thank you !
French: Arroswar, Baeltest, Hemae20, sylvain, febvre, fderradj, Ghatisgob, Lourattitude, Nircivarth, zageen60, olivier.sorensen, Requiem, thorbolt80, sixpiwan, zaro73.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 3:26 pm
by saupreusse
benitoben wrote: ↑Sat Aug 04, 2018 3:23 pm
Hey,
I helped on the Crowdin translation in french, but my nametag was mispelled. Could you correct it ? Im the 3rd one, it's spelled Hemen20.I would like to say that i appreciated helping you guys in developping this game. Continue the good work and if needed, I'll translate again
Thank you !
French: Arroswar, Baeltest, Hemae20, sylvain, febvre, fderradj, Ghatisgob, Lourattitude, Nircivarth, zageen60, olivier.sorensen, Requiem, thorbolt80, sixpiwan, zaro73.
Thanks for helping! Fixed it
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 4:00 pm
by Dalgrimar
Very nice.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 4:00 pm
by scatterthewinds
Currently in Eataine... morale situation is so bad I needed to afk to type this out. We're hitting m2 within 5-6 gcds. Its terrible. Morale was fine before and didn't need to be touched. I don't think many people want every single fight to have a morale ability in it. ITs basically a different game.
Personally I would emergency hotfix IMMEDIATELY back to previous morale system.
Edit: The AP change was reverted but at least the reduced AP added another element of skill into the game --> resource management. Now its fine that it got reverted because the old ap system wasn't bad either. But this morale change blows that **** out of the water. Random stuff like sever nerve wasnt supposed to part of a core rotation as the 4th ability in your opener.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 4:04 pm
by Azarael
At live rates, 36m/s for full party on a 1.1s GCD, you will hit M2 (720) within 18 GCDs.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 4:12 pm
by scatterthewinds
It doesnt feel like it. Maybe the previous combat hadn't worn off yet. My points above about morale becoming too common still applies.
Re: Server Patch notes 04/08/2018
Posted: Sat Aug 04, 2018 4:12 pm
by saupreusse
scatterthewinds wrote: ↑Sat Aug 04, 2018 4:00 pm
Currently in Eataine... morale situation is so bad I needed to afk to type this out. We're hitting m2 within 5-6 gcds. Its terrible. Morale was fine before and didn't need to be touched. I don't think many people want every single fight to have a morale ability in it. ITs basically a different game.
Personally I would emergency hotfix IMMEDIATELY back to previous morale system.
Edit: The AP change was reverted but at least the reduced AP added another element of skill into the game --> resource management. Now its fine that it got reverted because the old ap system wasn't bad either. But this morale change blows that **** out of the water. Random stuff like sever nerve wasnt supposed to part of a core rotation as the 4th ability in your opener.
It seems like you think this is a RoR specific change but it is not. The Morale gain we have now is supposed to mirror live. But as Aza said before he is definately going to tweak it if the results turn out to be over the top.