Re: Morals redesign idea
Posted: Fri Aug 10, 2018 10:31 am
Make morale hit max 6 ppl nad problem fixed
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=27840
yes regarding negative mod, tough it need a coefficent to be elasit enough to adapt well to all sich, and regarding toning down morales i would start with just m2-3 as, m4 meta never took place in this game fully; as conseguence of that classes balance suffer from it as most classes dont even bother with use 15 pt points morales which were intended as some form trade of and critical choice:Acidic wrote: ↑Fri Aug 10, 2018 10:29 am Ok so as I see it from the initial part of the discution that Tesq summed up nicely we came to.
zerg wont have acceaa to morales before than you
-you will have access to morales faster than em
-your morales even if by few will hit /pressure all the zerg allow you to then target pick area where aoe better
-your def morales will allow you to resist higher number for an ammount of time for which you need to make good use yorself and not with math + press 1 button.
So we have moral gain negatively affected by friendly targets around. How close , how manny and what is the impact. I had a suggestion in original post for a formula which was designed to give 6 man teams full moral gain and more blobby groups reduced gain depending on how blobby they are.
The aoe morals should be toned down in damage to allow them to target larger numbers as they are to affect Zerg and not “I win” button against equal numbers.
We need better distribution of moral/anti moral / defense over the arechtypes. (For now we should avoid specific class discution) what should each arch type get , and how do we support choices in damage tanks, dps tanks ....
Ah I failed mental agility 101.better moral support for x times or better core skills/builds 100% of time and in any sich.
As long as targetcaps are a thing blobbing will be too, you'll maybe witness a little up-and-down depending on futile FOTM changes, but thats about it.Greenbeast wrote: ↑Fri Aug 10, 2018 10:23 am b) we always have to blob with other warbands even more as before because game does not provide ANY other way to protect your self against morale damage, other than stack even more people together to randomize damage received.
There is absolutely nothing stopping those blobbed defensive tanks dumping raze ...roadkillrobin wrote: ↑Fri Aug 10, 2018 11:02 am Another thing I realized that is possitive apsect of morale damage. (Kinda related to the gear rr gap issue)
Morale damage also prevents from absurd turtle bunker build warbands siting on BO and becomes unkilleble due to only having groups of 3 tanks guarding
3 healers that all are defensive speced and making BO unobtaineble. It also something that might be totally busted if Morales are removed.
yes decide if use +3 pt on a mastery for m4 or somewhere else (critical choice due nerfing the m2-3 meta) and consideration on how many ppl there is around and quality of enemy force (critical choices).
but id say morales still hit 9 ppl so no way you can kill 1 full wb in such hypoteticall sich (since most likely they gona even be able to ress stuff if you have such level of tankynes; plus st skill in rvr and st heal debuff have that use most likely which is missing atm in orvr), and if that was the case my idea is that prob m4 should be used to solve problems like that, but not m2-3; the problem is not remove off morales from game but make em better integrate into the system.roadkillrobin wrote: ↑Fri Aug 10, 2018 11:02 am Another thing I realized that is possitive apsect of morale damage. (Kinda related to the gear rr gap issue)
Morale damage also prevents from absurd turtle bunker build warbands siting on BO and becomes unkilleble due to only having groups of 3 tanks guarding
3 healers that all are defensive speced and making BO unobtaineble. It also something that might be totally busted if Morales are removed.
I'll provide this from Phalanx PoV for 24 man WBs and 12 man WBs. I may have missed minorish things here and there.Azarael wrote: ↑Fri Aug 10, 2018 6:39 am So far, on the level of reasoning, I find Tesq and Aurandilaz the most convincing. The issue should not be framed around morales directly (yet, if it all). It should be framed around ensuring each class has a way to work and something to contribute within this system, and that both realms have access to a similar number of tools overall that work within the system, at similar levels (M4 to morale drain? Really?)
The place to start is thus just like normal balance - setting out exactly what each class brings to the realm in terms of warband play and working out which classes are bringing too much. The example raised of a ranged DPS with AoE bringing the close-range AoE M2 is obviously the defining one, and it would be my opinion that WH/WE should be the strongest users of such a morale due to the difficulty of handling these classes in large scale otherwise.
Moving to Balance Discussions.