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Re: For the Dev's
Posted: Fri Nov 09, 2018 12:06 pm
by Foomy44
Korhadreth wrote: Fri Nov 09, 2018 10:55 am
Please list your 3 pounces as I have listed actual abilities, pretty sure you're gonna SM morale 2 a pounce.
Marauder - "Permanent +160 bonus to weapon skill and initiative. Parry phiff that's for suckers" unless you want to switch stance to get a... "+160 permanent bonus to strength and initiative. Parry phiff that's for suckers" or maybe you want to switch to defensive stance and gain a "+160 permanent bonus to toughness and initiative. Not to mention self heal. Parry phiff that's for suckers"
Are you claiming that ability doesn't exist or something? It has 100 ft range so in many situations it's better than other pounces. 3rd one is SW melee tree ability ftr, that one ain't great but it too does exist.
Are you seriously under the impression that a mara running around with all 3 of those stance tactics slotted is a more common occurence than a kotbs parrying an attack most fights?
Re: For the Dev's
Posted: Fri Nov 09, 2018 12:31 pm
by Kragg
halohopper715 wrote: Fri Nov 09, 2018 11:36 am
I haven't played much in the last 6 months. ive been deployed. but I got to a point where I can get some crappy wifi and log in for a little bit a day and since then ive seen 900 crits on lvl 15 WL's 1300 crits from snipe on a chosen and not
You are fighting glass cannon snipers with 44% to 49% critrate. If you hit me three i die. In return i get to do damage on you with armor piercing rounds buff. Now go back under your bridge and give me 50 push-ups.
Re: For the Dev's
Posted: Fri Nov 09, 2018 1:27 pm
by peterthepan3
Some of these comments are incredible. i'm flabbergasted.
Re: For the Dev's
Posted: Fri Nov 09, 2018 1:53 pm
by Feru
hehe surprised with the balance comments, with all the respect i must say if you go with "lets try this... change that" what result do you expect??
since t2 the "balance team" advised by some experts "6v6 cool kids" is changing the toon ablilities and the gameplay, are you so naive to not see this "incredible" comments coming

Re: For the Dev's
Posted: Fri Nov 09, 2018 1:54 pm
by peterthepan3
Feru wrote: Fri Nov 09, 2018 1:53 pm
since t2 the "balance team" advised by some experts "6v6 cool kids" is changing the toon ablilities and the gameplay
I've been on balance team for less than a year, but nice try.

Re: For the Dev's
Posted: Fri Nov 09, 2018 2:03 pm
by Onemantankwall
Hargrim wrote: Fri Nov 09, 2018 7:54 am
Onemantankwall wrote: Thu Nov 08, 2018 10:53 pm
Considering theres only what? 2 real devs? im not sure what Max runs around on these days
Thanks.
Onemantankwall wrote: Thu Nov 08, 2018 10:53 pm
im not sure what Max runs around on these days
Rank 6 KotBS, so I guess that's Order Biased.
Lol thought i said ur name uk we love ya!
Re: For the Dev's
Posted: Fri Nov 09, 2018 2:10 pm
by HtGeist
Soo question was for the devs..apart from 1-2 quotes and replies answered by order players trying to derail topic to keep their benefits...kinda as expected anyone who was taught right from wrong,and whats fair can see theres too many things ticking order side,something has to give or destro need to gain...to keep battle field as even as possible.
and you cant balance on premise of yes but in 6 man with right setup...no we dont log in 6 man..we log in 1 guy with 1 toon that 1 toon needs to make sense/have its place its abilities not decades behind the rest.
but yea should more be for a forum mod..to keep topic from derailing... ah well shame
Re: For the Dev's
Posted: Fri Nov 09, 2018 2:16 pm
by Onemantankwall
HtGeist wrote: Fri Nov 09, 2018 2:10 pm
Soo question was for the devs..apart from 1-2 quotes and replies answered by order players trying to derail topic to keep their benefits...kinda as expected anyone who was taught right from wrong,and whats fair can see theres too many things ticking order side,something has to give or destro need to gain...to keep battle field as even as possible.
and you cant balance on premise of yes but in 6 man with right setup...no we dont log in 6 man..we log in 1 guy with 1 toon that 1 toon needs to make sense/have its place its abilities not decades behind the rest.
but yea should more be for a forum mod..to keep topic from derailing... ah well shame
This guy here... "Mama said life is like a box of cholocates" derp
Re: For the Dev's
Posted: Fri Nov 09, 2018 2:18 pm
by Sulorie
HtGeist wrote: Fri Nov 09, 2018 2:10 pm
Soo question was for the devs..apart from 1-2 quotes and replies answered by order players trying to derail topic to keep their benefits...kinda as expected anyone who was taught right from wrong,and whats fair can see theres too many things ticking order side,something has to give or destro need to gain...to keep battle field as even as possible.
and you cant balance on premise of yes but in 6 man with right setup...no we dont log in 6 man..we log in 1 guy with 1 toon that 1 toon needs to make sense/have its place its abilities not decades behind the rest.
but yea should more be for a forum mod..to keep topic from derailing... ah well shame
You should really try roleplaying, its pvp is less challenging and you don't have to blame the opposite site for being too strong.
Re: For the Dev's
Posted: Fri Nov 09, 2018 2:27 pm
by Feru
peterthepan3 wrote: Fri Nov 09, 2018 1:54 pm
Feru wrote: Fri Nov 09, 2018 1:53 pm
since t2 the "balance team" advised by some experts "6v6 cool kids" is changing the toon ablilities and the gameplay
I've been on balance team for less than a year, but nice try.
yes, i know... and if i remember you and your lost boys got banned in t1 for "smart gameplay" ;p
but that was a detail, for me the big picture is the importance that staff members gives to balance, when there are bugs to fix, t3, t4, forts and city siege to release. this balance hysteria created another issue, the xrealm.