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Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 6:52 am
by Luth
nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills
sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point
player kills total 100 points rest is same as sc
this is subject to change based on how well it works
hope tis will fire up the orvr a bit
btw you get some xp and medallions on a zone lock aswell
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 9:04 am
by Grunbag
Thanks for this awesome work guys. If it possible to fix acid bomb and zone root of engineer that stoped working when server goes down two days ago ?
Tyvm
See you on the battlefield
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 11:12 am
by Tiggo
so some changes to the original. seems nice. though 10% from player kills seems a bit much, as the loosing side can deny any player kills by not showing up in rvr. (this was a big problem in the original game)
if possible owning an open (aka claimable) bo should give points over time to to the lock perhaps in total 5% and 5% from player kills.
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 12:04 pm
by Morf
Grunbag wrote:Thanks for this awesome work guys. If it possible to fix acid bomb and zone root of engineer that stoped working when server goes down two days ago ?
Tyvm
See you on the battlefield
yes only engi skills need fixing..its not like other classes have broken skills... might wana check the bugtracker or see that Azarael is recoding skills...Patience !!
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 6:15 pm
by Evildoor
Scenario balance was working nice this morning, but now we had a 23 vs 11 sc.
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Sun Apr 05, 2015 6:59 pm
by ThulTheOrc
Dana wrote:Latest updates:
[RvR]
-You can now queue for more than one scenario.
-Added Nordenwatch scenario
-Scenarios should now be balanced.
[Abilities]
[Disciple of Khaine]
-Blood Offering fixed
[Influence]
-You now gain influence from Public Quests and from Killing players in RvR.
-You can now claim influence rewards.
I just would like to thank the people working on this game. it the short 2 hours I played this morning it was the most fun and playable I have ever seen this server. I hope this fun continues on.. I would just like to add I didn't try scenarios or public quests. but nordland was especially entertaining.

Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Tue Apr 07, 2015 3:36 am
by lilsabin
pq doesnt work
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Mon Apr 13, 2015 4:32 pm
by Charlemagne
Hey guys, not sure if this is the right forum, and dont get me wrong, influence rewards is huge but when will the lvl cap be raised? i saw that it is till lvl 15. Still downloading so i havent played yet but just curious:)
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Mon Apr 13, 2015 4:36 pm
by Luth
Levelcap is 12 atm, renown rank 20. Will probably raised when T2 is released.
Release date of T2 is unknown at this point, as the patch is delayed because the devs have to fix the mess some exploiting/duping douchebags have caused first.
Re: Changelog 03/04/2015 (Influence, Scenarios)
Posted: Mon Apr 13, 2015 4:50 pm
by Charlemagne
K tnx for the info:) yeah i read that there are some nasty peeps doing that stuff:( lets hope they dont ruin it for the rest of us!