Re: Patch Notes 13/07/2019
Posted: Sat Jul 13, 2019 1:46 pm
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=32595
Im sorry but 6 man should not be too hard to scrape together for a guild. Its not warbands we are talking here but party.toffikx wrote: ↑Sat Jul 13, 2019 1:07 pm I’m sorry, but am I the only that think having a guild 6 man group for this is fundamentally flawed? Not a random 6 man, not even an alliance 6 man. It hits hard at newly established/small guilds and promotes big zerg guilds, which are popular by default. People are already doing things like changing guilds for the duration of questing process. I know this can be subject to change, like everything else in this project. I’m just genuinly interested in the thought process behind this, in it’s current form.
Having 6 people in a Guild does not equate to a 'big zerg guild', mate. Besides, people should naturally be inclined to join Guilds that have more than 3 people: there's not a whole lot you can do as a 3-man Guild.toffikx wrote: ↑Sat Jul 13, 2019 1:07 pm I’m sorry, but am I the only that think having a guild 6 man group for this is fundamentally flawed? Not a random 6 man, not even an alliance 6 man. It hits hard at newly established/small guilds and promotes big zerg guilds, which are popular by default. People are already doing things like changing guilds for the duration of questing process. I know this can be subject to change, like everything else in this project. I’m just genuinly interested in the thought process behind this, in it’s current form.
You roll for loot at successful defense and usually you have earned more rp with kills than the enemy.
ah i see, thank you!Grunbag wrote: ↑Sat Jul 13, 2019 12:15 pmthe variance will work as tooltip says, cannot really say if lowered or increased cause there is a +/- variance (it has wrong variance value). its a minor change, i explained above more in detail how both abilities workGrock wrote: ↑Sat Jul 13, 2019 12:06 pmWas the damage increased or lowered? Never tested this abilityReturnOfReckoning wrote: ↑Sat Jul 13, 2019 8:10 am Slayer :
- Wild swing damage will match client tooltip. Adjusted client tooltip to match server side AP cost.
Choppa :
- Wild choppin' damage will match client tooltip. Adjusted client tooltip to match server side AP cost.
This guy was a pain in the behind before, harder than any GB or most BS bosses.ReturnOfReckoning wrote: ↑Sat Jul 13, 2019 8:10 am
[Dungeons]
Bilerot Burrow :
- Ssyrdian Morbidae will reduce the damage he takes every 2 seconds . His defense appears to be incrediblely low.
There is some persons that will question to actively defend a fort in the first place then. Bagrolls? lol.ReturnOfReckoning wrote: ↑Sat Jul 13, 2019 8:10 am [Fortresses]
- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.