Re: no fort limit + xrealming + 24 aoe cap = disaster
Posted: Wed Nov 13, 2019 2:16 am
I happen to like this new format. Just takes some thinking to create new strategies, something most players don't want to do. Every single fort attempt it is basically same strategies as the old system. Here's a clue, they don't work with new system.
1. Attackers.
(a) ; Every single fort I have been, attackers mass in front of one gate, two to three minutes before the gates go down for stage 2. HELLLOOOOO .... you are ringing the dinner bell, and telling defenders to come and feed.
Really? And then you have the nerve to complain you are getting farmed? If you are stupid enough to tell the defenders where you will be, dont be upset when you get farmed at a gate.
(b) : You only need THREE flags to take down inner door. Use your wb's wisely. This, mob and blob and ride in a circle does NOT WORK with new system. Change your tactics. Pick three flags, cap, and defend.
When defenders abandon other flags to mass up and take your three, THEN be mobile and move to new flags. JUST HOLD THREE, for a majority of time, and inner will come down.
There are more new strategies that can work here too, (I wont list them cause you buggers need to start thinking for yourselves).
2. Defenders
Again, defenders have easy mode. As stated, they are;
3. Xrealming
I do not have a problem with people playing both realms. It keeps the server playable. BUT ...
Right now defending at fort is so easy, I am starting to notice players leaving attacking side and logging in to defend, then coming back to attackers. I'll be honest, I even did it one time. (save the dirty xrealming comments. I will laugh at you and ignore them after that)
There NEEDS to be a penalty for quick realm changes like that. The lock out timers from live worked fine there in my opinion. If you flag for rvr your account is locked into that realm for 8 hrs. Period. You already have a system where if you get Quiter flagged, all toons on account are flagged for it. Just tweak it, twerk it, and maybe come out with a lockout timer for xrealming.
1. Attackers.
(a) ; Every single fort I have been, attackers mass in front of one gate, two to three minutes before the gates go down for stage 2. HELLLOOOOO .... you are ringing the dinner bell, and telling defenders to come and feed.
Really? And then you have the nerve to complain you are getting farmed? If you are stupid enough to tell the defenders where you will be, dont be upset when you get farmed at a gate.
(b) : You only need THREE flags to take down inner door. Use your wb's wisely. This, mob and blob and ride in a circle does NOT WORK with new system. Change your tactics. Pick three flags, cap, and defend.
When defenders abandon other flags to mass up and take your three, THEN be mobile and move to new flags. JUST HOLD THREE, for a majority of time, and inner will come down.
There are more new strategies that can work here too, (I wont list them cause you buggers need to start thinking for yourselves).
2. Defenders
Again, defenders have easy mode. As stated, they are;
- Closer to their spawn (for stage2).
- Have only narrow gates to defend
3. Xrealming
I do not have a problem with people playing both realms. It keeps the server playable. BUT ...
Right now defending at fort is so easy, I am starting to notice players leaving attacking side and logging in to defend, then coming back to attackers. I'll be honest, I even did it one time. (save the dirty xrealming comments. I will laugh at you and ignore them after that)
There NEEDS to be a penalty for quick realm changes like that. The lock out timers from live worked fine there in my opinion. If you flag for rvr your account is locked into that realm for 8 hrs. Period. You already have a system where if you get Quiter flagged, all toons on account are flagged for it. Just tweak it, twerk it, and maybe come out with a lockout timer for xrealming.