Sulorie wrote: Mon Apr 06, 2020 3:13 pm
jokerspsycho wrote: Mon Apr 06, 2020 2:52 pm
So, in your opinion, the reason We/Wh have less baseline utility than other Mdps is because of stealth? Which I wish was like 30s dura 15s cd but that's another bag of worms I REALLY dont want to get into atm.
Can you answer the last 2 questions?
-Would it make them THAT oppressive?
-Is the class that good that a 50% uptime positional snare would break the class into the territory of OP?
They have less utility you say, let's look.
They have the choice of 2 knockdowns, one even on 30ft and...
3sec Silence and 4sec disarm,
10sec Movement cc immunity,
Selfpunt to escape, to get closer to a target in team fights or to stagger a healer,
7sec 50% speedbuff,
7% disrupt, which prevents all caster cc too,
Parry/dodge m1
... and you have to use none of this to get even in melee range, because of stealth. It's at your disposal to counter enemy defensive measures.
In general I think you are not aware how this works here. You don't throw in a suggestion and ask whether something is op. You have to make a reasonable point why a class needs a buff in the first place. Not being able to handle a fight against rdps is no argument.
Iirc with cc immunity, kd, silence, disarm all count towards the same cc immunity correct? Meaning if I kd you, I cannot silence you afterwards or disarm you, yes?
Disclaimer: at work so cant look to in depth at other classes atm.
1- having the choice of 2kd is nice, slotting both is more niche I would feel like bc obv u cant chain them. Maybe if you had 2 targets and your being on more of an assist set up, cc main target, cc secondary target, could argue heart seeker for the damage itself bc its base damage is high and wanting the disrupt vs healing debuff and vanish (oyk) or obv only getting the 20s cd stun getting both vanish and disrupt with a Witches brew build
2-most (maybe all?) mdps and some (maybe all?) Rdps have a disarm but again cant stack ccs, think some also have silences
3- all of mdps have this
4- nice to run away for sure, doesnt help keeping up with any target (not just rdps) unless it's a WL and u can kick off the pet, I also do see the uses of it which can be strong when used well.
5-other classes have charge on 30s cd, could argue we are stealthed for 2s so that's why its 1m cd (this is hard for me to smile at bc I've played other games where vanish is actually a vanish, i do understand however it isnt in the scope of this game atm)
6- yes good skill as long as you skill it
7- all mdps
If you are speaking of just ganking overall, normally one would find a spot to wait a bit and jump someone, so one could save all their utility for combat as well, same as if a Rdps jumped a mdps it would suck bc they start out kiting you (for anyone that doesnt have a gap closer). Even we/wh has to do this to some extent bc of stealth duration n cd (which is fine).
I also said "baseline utility" bc I am lazy and doing a lot of digging on my phone can be a pita. But off the top of my head, aoe pull on choppa, aoe kd on mara, pounce on wl, slayer I'm not sure of. Think someone here has an aoe slow as well, 50% uptime?
I also asked if it would be oppressive which isn't the same thing as op. Tanks are very oppressive bc of their challenges, slows, punts, and kds. I'm asking if you think that a positional slow, 40% 5s dura 10s cd, would make the class to oppressive with it's current kit. Again it's not only to "beat rdps" as you say, it's to not get slowed and watch Joey walk away and have to blow a 2 1m cds (root immunity and vanish, maybe just root immunity if your fast, then get into rock paper scissors with guessing what they are gonna do and hopefully you picked the right skill to counter yadda yadda) just to catch him when any other class hits a 10s/5s cd and they are the same speed