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Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 1:46 pm
by MMXX43
Why Knights get a self st ability and chosen gets to proc it aoe ? Make Knight proc affect allies. Give more aoe to destro , yes ....ok.....

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 1:48 pm
by Kenshiken
How melee balls compare now?

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 1:49 pm
by Wam
ReturnOfReckoning wrote: Thu Nov 05, 2020 11:15 am
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed.
This single handley is beyond game breaking :lol:

you have removed morale bombing as legit tactic from game... now this as just removed any burst potential from all of order dps

no point in playing order aslong as this is active in game as i don't think you realise how potent it is

you removed crippling strikes in the past because its too OP and now you add something even easier and passive in... RIP any AOE, RIP killing any chosen.

Its time to play destro only with a significant game breaking change like this

its going to be abused beyond believe

BW mechanic rely on crit and you just take away a huge amount, and they no longer have morale which you have previously already taken away...

SL/WL the only other real dps on order will be close to 0% crit against any group that has a chosen in it... and you think this is fine and balanced?

I just don't understand how you go from one extreme of crippling strikes is not okay then add something like this which is a massive faction nerf to all of order

25% is insane amount, still insane even if 10%... and the fact it is curse and be cleansed doesnt matter if you have been in a real fight you know there's barely any time for cleanse, and that will be covered up, and re apply over and over...

and if warrior priests are smiting to get essence because you have nerfed their essence regen too... are they going to be punished with their heal crit rate plummet too just because a chosen happens to be standing there?

a liniment which is rare only give a 5% increase in crit, guy just standing passively there give minus 25% :|

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 1:57 pm
by Koha
GamesBond wrote: Thu Nov 05, 2020 12:55 pm It is a flat 25%. If your crit chance is 70%, after the curse it'll be 45%.
Flat -25% crit with no ICD... It should then mirror dirty tricks = -5 % de be crit on ppl in your group but yourself. Here it's a -25 % on any allies...
If not mirrored, do we really need testing to see that it's OP ?

1. Vanquis/invader mdps are around 30% crit chance... big math ?

2. Perma curse on aoe... the two aoe beasts on destro are getting their dots and debuffs covered for free : sorcs and choppa.

Let's test but I'm have some doubts..

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:00 pm
by Ugle
Time to play destro again everyone :D

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:00 pm
by Nekkma
I don't really get why not just give chosen CS back instead of inventing new abilities. Furthermore, I don't really think knight nor chosen should be getting any buffs at this point. A good thing this server has done is to lessen the gap between the alphaclasses and the rest. This seem counterproductive to that.

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:00 pm
by Karl
So, the consensus of the dev team is that order are doing a too good job defending keeps and forts? Hugh nerf to all crit dmg order can do and all the order rdps in forts are gonna get whacked and tossed around by GTDC and flying melee... good thing order got numbers -oh wait...

Time to dust of my dessy toons i guess...

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:01 pm
by cynicprophet
You are giving -%25 flat crit debuff just like that... Way too powerful... bis gear dps characters has 40 crit 1 guy reducing it by % 25 its ridiculous.THis one needs to go.

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:07 pm
by Wam
Orgruk wrote: Thu Nov 05, 2020 11:50 am
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds."
Maybe mdps will have a chance to not melt to engi/bw/dps am/sw in front of postern or main door waiting for pushing in stage 3 Fort with this, wait and see.
Your healers must be sleeping and tanks not guarding if you melt pre push... any average+ warband should be able to achieve this, if solo healer then he has his work cut out for him if people don't take their own survability into their own hands

This change affects all areas of game, small, large, city, fort... it's beyond a massive nerf to all of order

BIS order geared SOV gains aprox about 10% crit from gear... a fresh newbie chosen in ruin(or worse)... gives you minus 25% crit ... come on guys do you see the difference? If you do the math you know that's a massive nerf to entire order realm and cleansing is meaningless due to it being masked and re applied.

Re: Patch Notes 05/11/2020

Posted: Thu Nov 05, 2020 2:07 pm
by lastalien
ReturnOfReckoning wrote: Thu Nov 05, 2020 11:15 am
- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed.
lol 25%, What about, leading shot back to 15%, and Dirty tricks to 10%?