Re: Realm Class Balance vs Unique Class Identity
Posted: Thu Nov 26, 2020 6:05 pm
As someone who also plays both sides and has played the game since 2008 I have seen many versions of certain classes and compositions being very powerful in the right hands and I doubt that will ever change, which is part of the reason we love the game as it creates a competitive yet mutually respectful community (for the most part) which is rare in most modern PvP mmos.
I don't think this is just another 'nerf rampage post' as the OP has also noted some other comparisons, although I do agree with on some of the points raised. We were talking recently in a 6 man at how much more relaxed you can be whilst fighting as Order than when we play our Destro toons, given the increased amount of cc (things that can get you killed if you are slightly out of position) as opposed to Destro. Wings of Heaven (not on Destro) No Escape (not on Destro) ranged KD's 2 reliable on Order Vs zero on Destro and Ambush etc.. as well as a more reliable pull with fetch on WL vs Mara pull which can be countered by pressing jump when you see it being channelled and also fetch being instant cast, to name a few.
Whilst this is not another nerf Order post it is difficult sometimes to state facts when people who only play one faction read them with rose tinted glasses and are not interested in any sort of balance or are to stubborn to accept that maybe there are some players that are passionate about the game and don't want one side or class to be OP but just get told (you are being blatantly bias etc..). We accept it how it is and offer our thoughts and learn to adapt when fighting against an enemy by knowing all of their strengths and weaknesses. I feel a ranged kd on the SH rework would be a more than welcome addition to their kit to level with the SW. And although Rampage is what it is and the Choppa equivalent on the same tree is an attack that gives 100ap and exhausts rage (unless using Wot Rules tactic) which pales in comparison to Rampage, just remove 'Keep on Choppin' and give Choppa Rampage? or buff/change 'Keep on Choppin' (currently mostly useless)... just a thought.
As the OP mentioned the Devs are doing a great job and it is their time they are giving which is appreciated by all, but some constructive feedback and observations made by players who are veterans of the game and just want a fair (whilst diverse/unique) playing field should always be welcome. I won't list everything as people will start saying its another Order bias post purely because the points raised by the OP seem like they are slightly Destro biased. Balance will never exist in this game and that is not necessarily a bad thing, but tweaking certain things that give advantages when used with correct synergy and skill, should be adjusted so that skill ultimately determines the outcome and not overpowered classes/set ups when the gear levels are equal (excluding zerg fights which is more on the player base and organisation than class balance).
I don't think this is just another 'nerf rampage post' as the OP has also noted some other comparisons, although I do agree with on some of the points raised. We were talking recently in a 6 man at how much more relaxed you can be whilst fighting as Order than when we play our Destro toons, given the increased amount of cc (things that can get you killed if you are slightly out of position) as opposed to Destro. Wings of Heaven (not on Destro) No Escape (not on Destro) ranged KD's 2 reliable on Order Vs zero on Destro and Ambush etc.. as well as a more reliable pull with fetch on WL vs Mara pull which can be countered by pressing jump when you see it being channelled and also fetch being instant cast, to name a few.
Whilst this is not another nerf Order post it is difficult sometimes to state facts when people who only play one faction read them with rose tinted glasses and are not interested in any sort of balance or are to stubborn to accept that maybe there are some players that are passionate about the game and don't want one side or class to be OP but just get told (you are being blatantly bias etc..). We accept it how it is and offer our thoughts and learn to adapt when fighting against an enemy by knowing all of their strengths and weaknesses. I feel a ranged kd on the SH rework would be a more than welcome addition to their kit to level with the SW. And although Rampage is what it is and the Choppa equivalent on the same tree is an attack that gives 100ap and exhausts rage (unless using Wot Rules tactic) which pales in comparison to Rampage, just remove 'Keep on Choppin' and give Choppa Rampage? or buff/change 'Keep on Choppin' (currently mostly useless)... just a thought.
As the OP mentioned the Devs are doing a great job and it is their time they are giving which is appreciated by all, but some constructive feedback and observations made by players who are veterans of the game and just want a fair (whilst diverse/unique) playing field should always be welcome. I won't list everything as people will start saying its another Order bias post purely because the points raised by the OP seem like they are slightly Destro biased. Balance will never exist in this game and that is not necessarily a bad thing, but tweaking certain things that give advantages when used with correct synergy and skill, should be adjusted so that skill ultimately determines the outcome and not overpowered classes/set ups when the gear levels are equal (excluding zerg fights which is more on the player base and organisation than class balance).