Re: [WL] Fort Weapon
Posted: Sat Dec 03, 2022 12:07 am
And that's not counting block/parry from overstacked Destro tanks and mdps, wich mean in practice proc will be even lower. /quote]
Procs arnt affected by avoidance.
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https://www.returnofreckoning.com/forum/viewtopic.php?t=49768
And that's not counting block/parry from overstacked Destro tanks and mdps, wich mean in practice proc will be even lower. /quote]
Procs arnt affected by avoidance.
You need to hit first to get a chance to proc, ergo if your hits got parried/blocked, you got less possible procs from weapon.vanbuinen77 wrote: ↑Sat Dec 03, 2022 12:07 amProcs arnt affected by avoidance.And that's not counting block/parry from overstacked Destro tanks and mdps, wich mean in practice proc will be even lower.
You cant avoid a proc, even if the hit that caused a proc was block/parried.Fenris78 wrote: ↑Sat Dec 03, 2022 9:25 amYou need to hit first to get a chance to proc, ergo if your hits got parried/blocked, you got less possible procs from weapon.vanbuinen77 wrote: ↑Sat Dec 03, 2022 12:07 amProcs arnt affected by avoidance.And that's not counting block/parry from overstacked Destro tanks and mdps, wich mean in practice proc will be even lower.
It doesnt require a math degree to do simple calculations (see my previous posts), where you could IN THEORY count this proc as a mass debuff, but when it comes to reality you would'nt, at best, debuff more than 1 or 2 people on each attack, provided you hit at least 15 people at a time without being blocked/parried by any (wich in fact is very unlikely 99% of the time).
And yet some over-zealous minds are deeply convinced this is uber OP to one side, while other side got in fact the best mass heal debuff of the game, as noticed multiple times previously (Chosen aura). And while getting access to this presumably cheesy proc on 3 dps classes.
Yet, nobody looks like running this weapon or bonus set Destru side, I wonder why... Maybe running a single Chosen into enemy lines is enough, who knows ?![]()
There will never be any proc if your hit is parried. And hopefully, otherwise WH and WE will be unkillable, especially WH with flowing accusation + Sanctified bullets ; you would have to just spam accusations and regen with every hit, dealing 450 spirit damage each time wich bypass toughness...vanbuinen77 wrote: ↑Mon Dec 05, 2022 4:28 am You cant avoid a proc, even if the hit that caused a proc was block/parried.
Again the proc goes through even if the hit is avoided.Fenris78 wrote: ↑Mon Dec 05, 2022 9:21 amThere will never be any proc if your hit is parried. And hopefully, otherwise WH and WE will be unkillable, especially WH with flowing accusation + Sanctified bullets ; you would have to just spam accusations and regen with every hit, dealing 450 spirit damage each time wich bypass toughness...vanbuinen77 wrote: ↑Mon Dec 05, 2022 4:28 am You cant avoid a proc, even if the hit that caused a proc was block/parried.
You realize the "unavoidable" nature of proc is only because there is only one avoidance test against the initial hit, right ?
I.E. if you got hit = ability damage + associated proc are hitting, if you avoid initial hit, there will absolutely be no proc triggering whatsoever. Otherwise every mdps with Jagged Edge, every BW with funnel essence, every choppa/slayer with their add damage (wich are also procs with 100% trigger chance) would be absolutely broken if they could proc 100-250 unavoidable damage no matter what.
Good points, it definitely works on skills and aoe. It does not have a 10 sec icd for the damage dealer. Possibly on the target (but it is a 10 sec debuff)Lisutaris wrote: ↑Mon Dec 05, 2022 4:06 pm About this procc thing....
Usually "ON HIT" or "Getting hit" only procs if you do outgoing dmg or get some points of dmg.
For example ... BB/BE influence Shields with "on being hit" procs, won't proc as long as you block/parry everything.
Everyone is able to try this themselves ..... (which is some sort of letdown for shieldsI dont want to get "hit" to be able to use the proc xD)
Ofc this can be different with class abilites ... who knows. As for item procs, it is usally like above.
If some1 got enough free time, duel, test it out .... and see if there are really 10% of auto attack swings = heal debuff proc.
If not, because of parry/block ... and it is only 2% -> you got your answer.
For answering the question of this here:
25 = 25% as alot of ppl already mentioned.
Usually such ablities dont only proc via autoattacks but also skills. (which is pretty good -> 10%)
Usually as long as the buff or debuff (in this case), is active, refreshing is not possible, most likely internal cooldown of the duration. As I am not playing order, or having this weapon -> I can't say for sure if the cooldown of the proc is depending on the target (already debuffed) or yourself (10s for new proc) and/or working on aoe dmg abilites (debuffing more than 1 target) . This is also easy to test via target dummies tho.