Valfaros wrote: Tue May 23, 2023 1:12 pm
Belanoite wrote: Tue May 23, 2023 7:59 am
i'll give the solution for your pain: play as premade. Next thread...
What a terrible take. First of all you basically want to force people to play a certain way or leave/get farmed which is just bad game design. Any game that does this just dies off because most players don't like to be limited. Worse even if people would follow this trash advice you basically get ranked within regular scs. Really popular is it? All premades playing their own mode, right? Right?
Fallenkezef wrote: Mon May 22, 2023 6:51 pm
Martok wrote: Mon May 22, 2023 6:15 pm
Ranked didn't fold because of any mechanic issue. It died out because the environment was so toxic.
Ranked proved that people don't want fair fights, they want to farm pugs for easy wins.
The people who want to get rid of surrender are the ones who want to force pugs to line up and be farmed all day with no chance of success.
Exactly this. Their specially desinged gamemode even with highly improved rewards was so boring that nobody cared. What do the premades do instead? Farm pugs all day long, usually call it a day if a better premade logs in. This game is the biggest snoozefest ever for structured pvp. It's boring to watch and play. When equally matched almost nothing happens ever and when at a slight disadvantage you get obliterated. You could just as easy watch paint dry.
They are further the same people loving the barriers, removal of guards and rr when killed by guards that are still around in some scs. It happens often enough that premades have tanks that jump in to kick people out of guarded spawns cause they have nothing to loose and more rr to gain. Just the worst changes ever regarding scs. The gamemode changed from being my main gamemode on live to yeah not playing that.
I don't know who came up with implementing barriers like this but it's just bad. You loose the fight initially and are forced to regroup. Nope, better get famred cause there is no way to retreat. You want to go back into action after they farmed you all. Yeah I don't think so. The already winning team is right in front of the barrier so kiting is not a real option and half your team has given up anyways.
You could exit alone on the other side but to gain what exactly? Being farmed after cause you left that side alone or at best with less numbers. If you all move to the other exit they can just follow you. Like the enemy sees your movements too. Why would you even allow them to look through the barrier. It is just bad all around. I don't know why you wouldn't instead give the losing team an advantage to have a fighting chance. Instead you get crippled further.
You know what scs are really fun? When both sides have 0 or few healers and no tanks. Suddently the game is actually fun as on both sides you have people dying constantly. Sure with premades on one side you'd have one side crushing the other but they would still die too and not be this invulnerable wrecking ball that is not worth to even try to fight. I'd love to have event scs that consist of only dps and this is comming from a dps heal main. I'd happily try that out, I think it would be super fun and you'd have not much reason to surrender ever as you can gain plenty of rr. Tbh % based dmg stacking reductions and strong healing is way too powerful in this game which is causing this huge rift between structered groups and pugs.
No doubt, barriers are trash, you can't snipe out enemys hiding in the warcamps anymore...
Regarding the rest, you say it, half of the team give up after the first fight (best is the people rush in before people were gathered and then call it a surrender because the two dps were not able to kill 14 enemys bevor the rest joins in).
And while answering the first quote you say people should not be forced to have a certain playstyle, you want to exclude healers and tanks from a scenario, great idea! Guess what? This would be the biggest meatgrinder of all, because the better coordinated/geard team would smash the sh.. out of their enemys.
Regarding ranked, I'm getting tired of explaining this to people who have no clue what happens outside of their snowflake -protect me from all evil- bubble. Nobody is forced to play something he don't want:
1. you have ranked for high geard, bis-equipt, well optimized teams
2. you have discordant for all the lone-wolfs out there
3. you have normal sc for all in between
The biggest part of the game are social people who love to play with friends, family, guildmates. Fathers, Mothers, Children, Grandfathers whoever love to spare time with some others and...yea, maybe playing some SC together.
The gap between these guys and a top tier ranked team is far bigger then the gap between a pug team and an ordinary guild-group.
Most of the people would love to see good fights between 2 x 2/2/2 groups even if they loose.
The most ranked teams would love to play against other ranked teams.
The only people that want an automatic win are some snowflakes not accepting that queing for a team based part of the game should at least put a little effort in playing as team. If you join the que for normal sc, learn to act as a team and the most premades aren't that big of a deal - you maybe would loose, but you could give them a fight.
In every other multiplayer game I played you have to put effort in it and learn to play together. If you are not able to maintain a basic form of organization not matter if you que alone with 11 strangers or as team, the smallest reason you loose is the premade on the other side.