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Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:16 pm
by 3rdworldofficer
Looks like my dubious WH parry/crit build will no longer retain the remaining shred of viability it may or may not have had. Oh well, 'twas fun while it lasted.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:24 pm
by Leviathan333
Is there any reason other than bias that RP's mark is a shield vs all damage and zealot's mark is only vs ranged and magic?

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:31 pm
by Zxul
Does any other zealot still has old descriptions on all abilities? Rebooting client and launcher, and deleting cache, didn't help.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:38 pm
by Hellforce
Didn't try yet the changes as I'm at work atm...hope so they will be for the better of the game!! Don't want to say anything before testing at least for a week!! Lets see :) I will be back with a feedback :)

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:44 pm
by K13R
Zxul wrote: Thu Aug 22, 2024 7:31 pm Does any other zealot still has old descriptions on all abilities? Rebooting client and launcher, and deleting cache, didn't help.
Have the same issue

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 7:47 pm
by what63
Leviathan333 wrote: Thu Aug 22, 2024 7:24 pm Is there any reason other than bias that RP's mark is a shield vs all damage and zealot's mark is only vs ranged and magic?
It's normal enough. The zealot one is higher value, and a bit contrary to appearances can be far stronger in certain situations. Damage isn't created equally, and a magic only shield is easier to time to a BW timestamp for example, which yields a lot more effective mitigation than a shield getting chewed down by other stray hits with far lower crit damage modifiers. In fact, I'm almost 100% certain this exact scenario is why the initial detaunt thing was conceived, and why the second iteration is this. It's another layer of tooling that can 100% negate a timestamp rotation with fairly low error rate.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 8:29 pm
by Martok
3rdworldofficer wrote: Thu Aug 22, 2024 7:16 pm...'twas fun while it lasted.

All of us can say that.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 8:49 pm
by leondeguerra01
the 26 players of our guild, we have decided not to waste our time here anymore, the continuous changes, nerfs, imbalances between mirror classes and between kingdoms ect, ect, lead us to make this decision, the 3 guilds with which we share an alliance opt for the same option, good luck to those who stay.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 8:58 pm
by vipevox
The parry boost does not work when glory points are invested in Initiative. It also doesn't work with WE kisses or buffs from the Victorious set. Critical hit chance reduction works as it should.

Re: Patch Notes 22/08/2024

Posted: Thu Aug 22, 2024 9:05 pm
by Paxsanarion
leondeguerra01 wrote: Thu Aug 22, 2024 8:49 pm the 26 players of our guild, we have decided not to waste our time here anymore, the continuous changes, nerfs, imbalances between mirror classes and between kingdoms ect, ect, lead us to make this decision, the 3 guilds with which we share an alliance opt for the same option, good luck to those who stay.
Which guilds and which alliance ? Sorry you are leaving maybe a year or two from now things will be better….good luck to you wherever you play next.