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Re: About WL's pet

Posted: Wed Jun 04, 2025 12:42 pm
by REWENGA
Nekkma wrote: Wed Jun 04, 2025 11:18 am I think the general premise of OP is correct (shocking as that is). Melee pets always functioned terribly in the presence of aoe. Loner tactic is just a band aid to a basic design flaw. I would hope that the dps patch address this. Also, make pounce great again.
everything funvction terribly in presence of AOE

general premise of OP is just an evidence, not an issue

"pets die in massive AOE"

every toon dies in massive AOE, this is how a fight that is more than 6v6 is solved.

Can i open a new PROPOSAL thread?

my squishy toon should get more HP and armor beacause it dies to fast from stealther and st dps, and when it comes to wb play is even worse because AOE is mean to me

plus: my caster sould get an immunity from interruption because it is immoral that when i want to heal/dps someone I can't do that due this stupid rule that allow to be iinterrupted. Too many guys are interrupting me


you want to buff one of the most performing class of the game! really?

Re: About WL's pet

Posted: Wed Jun 04, 2025 12:54 pm
by Nekkma
REWENGA wrote: Wed Jun 04, 2025 12:42 pm
Nekkma wrote: Wed Jun 04, 2025 11:18 am I think the general premise of OP is correct (shocking as that is). Melee pets always functioned terribly in the presence of aoe. Loner tactic is just a band aid to a basic design flaw. I would hope that the dps patch address this. Also, make pounce great again.
everything funvction terribly in presence of AOE

general premise of OP is just an evidence, not an issue

"pets die in massive AOE"

every toon dies in massive AOE, this is how a fight that is more than 6v6 is solved.

Can i open a new PROPOSAL thread?

my squishy toon should get more HP and armor beacause it dies to fast from stealther and st dps, and when it comes to wb play is even worse because AOE is mean to me

plus: my caster sould get an immunity from interruption because it is immoral that when i want to heal/dps someone I can't do that due this stupid rule that allow to be iinterrupted. Too many guys are interrupting me


you want to buff one of the most performing class of the game! really?
This is not at all what I or OP wrote. That WL should be adjusted, nerfed if you will, is not connected to the question that the pet mechanic is lacking. Both can be, and in my opinion are, true. The fact that the mechanic basically requires a tactic to function (speed training) and is completely nullified in other content (wb play) is terrible design. Just as the current pounce is a travesty of how it used to be and should be buffed.

Re: About WL's pet

Posted: Wed Jun 04, 2025 1:57 pm
by vanbuinen77
Nope, still needs a nerf

Re: About WL's pet

Posted: Wed Jun 04, 2025 2:02 pm
by REWENGA
Nekkma wrote: Wed Jun 04, 2025 12:54 pm I think the general premise of OP is correct (shocking as that is). Melee pets always functioned terribly in the presence of aoe. Loner tactic is just a band aid to a basic design flaw. I would hope that the dps patch address this. Also, make pounce great again.

This is not at all what I or OP wrote. That WL should be adjusted, nerfed if you will, is not connected to the question that the pet mechanic is lacking. Both can be, and in my opinion are, true. The fact that the mechanic basically requires a tactic to function (speed training) and is completely nullified in other content (wb play) is terrible design. Just as the current pounce is a travesty of how it used to be and should be buffed.
"This is not at all what I or OP wrote. That WL should be adjusted, nerfed if you will, is not connected to the question that the pet mechanic is lacking."
This is your opinion, but not the opion of OP, your condiseration are completely different form OP one and his "proposal". I just read another thread where he asks for more armor penetration for WL (!)

"The fact that the mechanic basically requires a tactic to function (speed training) and is completely nullified in other content (wb play) is terrible design."
tactics are for specific gameplay, they are fine tuning, one set of tactics (or one tactic) cant be used in all gameplay (solo, 6v6, wb). this is why UI has 5 tactic set that you can switch for different situation. WL pet is one of the strongest tool in game now, in solo and 6v6. why you think it would be a good balance having it survive in wb play when also players struggle to survive? Looks like all is wanted at no price.

Re: About WL's pet

Posted: Wed Jun 04, 2025 2:41 pm
by salazarn
I don't think white lion is overpowered. If anything other options are over nerfed.

And squig herder has a pet that does huge amounts of dmg as well, from range, with options to buff the dmg by 30% and 100%.

Why is a white lion doing dmg with a pet broken and a SH balanced? Atleast the White lion needs to jump into a high risk situation and needs guard support.

And as for warband play they don;t even use a pet for that.

Other dmg options need single target buffs not WL nerfs

Re: About WL's pet

Posted: Wed Jun 04, 2025 4:44 pm
by Battlefield
salazarn wrote: Wed Jun 04, 2025 2:41 pm I don't think white lion is overpowered. If anything other options are over nerfed.

And squig herder has a pet that does huge amounts of dmg as well, from range, with options to buff the dmg by 30% and 100%.

Why is a white lion doing dmg with a pet broken and a SH balanced? Atleast the White lion needs to jump into a high risk situation and needs guard support.

And as for warband play they don;t even use a pet for that.

Other dmg options need single target buffs not WL nerfs

By the way about melee SH's pet https://bugs.returnofreckoning.com/view.php?id=24322

I wanted to try to play for melee SH again but when moving on special melee SH mount with summoned pet it disappears after several seconds, very annoying and this forces you to play without a pet with 25% dmg tactic.

And so as not to create a new topic, why did the developers remove the knock down from the melee Squig Herder and now it's simply aoe damage ability, i'm talking about Bounce ability? Melee SW has a close combat knock down and disarm but mSH because of a disappearing pet on a mount, enters combat without a pet so it can not even use disarm ability. So suggestion bring back to melee SH knock down ability to allow playing without a pet and fix this issue with pet and mount, if that's even possible.

Re: About WL's pet

Posted: Wed Jun 04, 2025 4:55 pm
by Illuminati
Battlefield wrote: Wed Jun 04, 2025 4:44 pm
salazarn wrote: Wed Jun 04, 2025 2:41 pm I don't think white lion is overpowered. If anything other options are over nerfed.

And squig herder has a pet that does huge amounts of dmg as well, from range, with options to buff the dmg by 30% and 100%.

Why is a white lion doing dmg with a pet broken and a SH balanced? Atleast the White lion needs to jump into a high risk situation and needs guard support.

And as for warband play they don;t even use a pet for that.

Other dmg options need single target buffs not WL nerfs

By the way about melee SH's pet https://bugs.returnofreckoning.com/view.php?id=24322

I wanted to try to play for melee SH again but when moving on special melee SH mount with summoned pet it disappears after several seconds, very annoying and this forces you to play without a pet with 25% dmg tactic.

And so as not to create a new topic, why did the developers remove the knock down from the melee Squig Herder and now it's simply aoe damage ability, i'm talking about Bounce ability? Melee SW has a close combat knock down and disarm but mSH because of a disappearing pet on a mount, enters combat without a pet so it can not even use disarm ability. So suggestion bring back to melee SH knock down ability to allow playing without a pet and fix this issue with pet and mount, if that's even possible.
Its only the Fassta mount. If you use the event mount or any other mount it works fine. It's been broken for months. The other fix is to use the tactic that makes the squig run 50% faster, which forces us to give up the detaunt tactic.

Re: About WL's pet

Posted: Wed Jun 04, 2025 5:04 pm
by Battlefield
REWENGA wrote: Wed Jun 04, 2025 12:42 pm
Nekkma wrote: Wed Jun 04, 2025 11:18 am I think the general premise of OP is correct (shocking as that is). Melee pets always functioned terribly in the presence of aoe. Loner tactic is just a band aid to a basic design flaw. I would hope that the dps patch address this. Also, make pounce great again.
everything funvction terribly in presence of AOE

general premise of OP is just an evidence, not an issue

"pets die in massive AOE"

every toon dies in massive AOE, this is how a fight that is more than 6v6 is solved.

Can i open a new PROPOSAL thread?

my squishy toon should get more HP and armor beacause it dies to fast from stealther and st dps, and when it comes to wb play is even worse because AOE is mean to me

plus: my caster sould get an immunity from interruption because it is immoral that when i want to heal/dps someone I can't do that due this stupid rule that allow to be iinterrupted. Too many guys are interrupting me


you want to buff one of the most performing class of the game! really?

WL's pet dies too fast from 2-3 aoe melee dps in scenrario, even dps dok may to kill a pet for 5-6 seconds

Re: About WL's pet

Posted: Wed Jun 04, 2025 10:11 pm
by Pahakukka
Would it make WL utterly useless completely nerfed into the ground IF the speed training would be reduced to 30% movement speed, meaning you could still flee away from it, but it would be still a lot faster than normal footslogging enemy.

WL would still be very hard t kite as you would have to deal with Elf with plenty of gapclosers, and pet at same time.

Also the complete cc immunity is very harsh in my niche solo perspective, what if it would work like juggernaut instead, removing all the cc, but normal cc immunities would apply. So you could kinda cc it, but with smart use of cc removal it would still have the upper hand in normal against kiters-( remember there is the actual elf to be kited too)

Also the pet cast could be stationary, like it is for everyone else. It could still be summoned after 15s, but you would have to stand still while doing so.
This would mean that enemy you are kiting will catch you probably at the same time when you get new pet, instead of WL fleeing away while casting pet on the go so there is absolutely no way for mdps to catch the white lion until he decides to leap back in.

Again, my point of view is mostly 1v1, no idea how it would affect larger scale, but i cant see it being unplayable

Re: About WL's pet

Posted: Wed Jun 04, 2025 10:57 pm
by Illuminati
I never knew the WL pet could be cast on the move...

The other pet classes would benefit from this.