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Re: Fix wl pull

Posted: Mon Oct 27, 2025 10:34 am
by DiMakss
Scragmuncher wrote: Mon Oct 27, 2025 9:03 am WL pull was broken forever until about 6 months ago.
I've been playing on this server since 2016, don't try to use this cheap card against me. It may have been broken for a while, I don't play contantly to say it's always worked, but it's not "broken forever." And saying it's okay to have a buggy ability because it wasn't working six months ago is just nonsense.

Re: Fix wl pull

Posted: Mon Oct 27, 2025 3:42 pm
by Shogun4138
Get rid of the pull from all sides. No game needs this.

Re: Fix wl pull

Posted: Mon Oct 27, 2025 4:34 pm
by Illuminati
Pull changes:

-Pull gives both immunities immediately (Unstoppable and Unmovable). This will prevent the KD at the end of pull.
-Pull immunity has been granted for Focused Mind
-Pull requires the target to not have immunities and will not execute if a target has either Unstoppable or Unmovable.
-The WL / Mar player now have to be stationary during the pull duration to execute a pull
-Fetch now requires a 1.5 second cast once it reaches the target. The Marauder remains a 2.0 second cast.

My 2 cents =p

Re: Fix wl pull

Posted: Mon Oct 27, 2025 4:41 pm
by illumius
DiMakss wrote: Mon Oct 27, 2025 10:34 am
Scragmuncher wrote: Mon Oct 27, 2025 9:03 am WL pull was broken forever until about 6 months ago.
I've been playing on this server since 2016, don't try to use this cheap card against me. It may have been broken for a while, I don't play contantly to say it's always worked, but it's not "broken forever." And saying it's okay to have a buggy ability because it wasn't working six months ago is just nonsense.
It takes normal players a couple of months to learn how to control the lion and not die in 3 seconds. And it's time for the developers to stop nerfing the order side and seriously strengthen it, so that such Zerlings have an incentive to understand the game