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Re: [Suggestion] Strikethrough
Posted: Sat Nov 08, 2025 7:18 pm
by Stinksuit
saupreusse wrote: Sat Nov 08, 2025 3:03 pm
Fenris78 wrote: Sat Nov 08, 2025 2:44 pm
saupreusse wrote: Sat Nov 08, 2025 10:51 am
I see it like this:
The problem isn't your usual rr40 mdps but the outliers that make the 50% mechanic unfun to play against. High rr healers can get such high disrupt rates that I just can't attack them properly on my casters. There simply is no fight in these cases because i get disrupted left and right and the few dots that stick get cleansed. I would advise checking it out for yourself and reporting back if you still think that this mechanic works as intended.
Imo its a lazy band aid fix to a short time to kill problem that is mainly caused by heavy aoe spamming blobs and a few overperforming single target burst specs like magus/wl/squig pets and dps AM/shaman.
Yes another issue is the huge gap of added disrupt by willpower ; you can hit anyone easily because everyone is somehow capped to 20-25% disrupt, even tanks saving some class tactics/skills to get to about 40% at best.
Then any healer got +30% disrupt solely from maxed out willpower, THEN the added +25% from gear and renown.
While Dodge chances are relatively stable amongst all archetypes because few classes got to reach over 400, saving maybe WH/WE from higher base Init+gear.
A simple fix could be halving the added %disrupt by Willpower, like +15% / 1k (instead of +30% / 1k), which would get healers a bit harder to hit but not that hard because it will be naturally cap around 40%, not 55-60% as it is now, for an effective disrupt chances around 25%, instead of 40%.
Is it really 30% disrupt for 1k willpower? I havent touched my healer for too long so i wouldnt know but this seems excessive. Why should willpower give more disrupt chance than intelligence gives strikethrough? They should be exactly 1 to 1.
100 stat = 3% so should be correct. Not sure if anyone actually plays with 1k wp but you can defo stack super high disrupt as a healer.. I dont mind people being able to stack high defensives but limiting people to be able to only bypass half of that at best seems dumb..
Re: [Suggestion] Strikethrough
Posted: Sat Nov 08, 2025 8:24 pm
by Pahakukka
this might a bit off topic but, isn't the defensive starts stacking atm. So your defensive roll is made separately for each both defensive skills (block/parry, block/dodge and block and disrupt). Thats one of the reason why I think block is oddly strong stat atm. With the current system it got even stronger than before. That combine with the thing that mainstats only give half the value for block striket hrough, and I seen no gear with such stat.
Re: [Suggestion] Strikethrough
Posted: Sat Nov 08, 2025 8:36 pm
by saupreusse
Pahakukka wrote: Sat Nov 08, 2025 8:24 pm
this might a bit off topic but, isn't the defensive starts stacking atm. So your defensive roll is made separately for each both defensive skills (block/parry, block/dodge and block and disrupt). Thats one of the reason why I think block is oddly strong stat atm. With the current system it got even stronger than before. That combine with the thing that mainstats only give half the value for block striket hrough, and I seen no gear with such stat.
Warlord is giving 6 strikethrough for AM for example. But you still wont get anywhere close to the disrupt levels of healers
Re: [Suggestion] Strikethrough
Posted: Sun Nov 09, 2025 5:38 pm
by diegomess
just nerf healers avoidance defenses, healers can just stay put detaunt and not die and they should die if they dont kite or reposition, its already hard for everyone else to disrupt or dodge unless you are a Snb tank, you want to see even more snb tanks around?.
Why giving more striketrough to range when you already are at range safety have strong kite mechanics and you dont have to aim in this game, and you are backed by the frontline who are perma snaring everyone and the backline which is other infinite range free casting.
Re: [Suggestion] Strikethrough
Posted: Sun Nov 09, 2025 6:39 pm
by Ysaran
diegomess wrote: Sun Nov 09, 2025 5:38 pm
just nerf healers avoidance defenses, healers can just stay put detaunt and not die and they should die if they dont kite or reposition, its already hard for everyone else to disrupt or dodge unless you are a Snb tank, you want to see even more snb tanks around?.
Why giving more striketrough to range when you already are at range safety have strong kite mechanics and you dont have to aim in this game, and you are backed by the frontline who are perma snaring everyone and the backline which is other infinite range free casting.
Have you ever played a healer?
Re: [Suggestion] Strikethrough
Posted: Sun Nov 09, 2025 11:00 pm
by diegomess
Ysaran wrote: Sun Nov 09, 2025 6:39 pm
diegomess wrote: Sun Nov 09, 2025 5:38 pm
just nerf healers avoidance defenses, healers can just stay put detaunt and not die and they should die if they dont kite or reposition, its already hard for everyone else to disrupt or dodge unless you are a Snb tank, you want to see even more snb tanks around?.
Why giving more striketrough to range when you already are at range safety have strong kite mechanics and you dont have to aim in this game, and you are backed by the frontline who are perma snaring everyone and the backline which is other infinite range free casting.
Have you ever played a healer?
yes
Re: [Suggestion] Strikethrough
Posted: Sun Nov 09, 2025 11:17 pm
by buerdig
Pahakukka wrote: Sat Nov 08, 2025 8:24 pm
this might a bit off topic but, isn't the defensive starts stacking atm. So your defensive roll is made separately for each both defensive skills (block/parry, block/dodge and block and disrupt). Thats one of the reason why I think block is oddly strong stat atm. With the current system it got even stronger than before. That combine with the thing that mainstats only give half the value for block striket hrough, and I seen no gear with such stat.
The magus DP helmet offers 2/3% block strikethrough but haven't seen it on any either piece yet.
Re: [Suggestion] Strikethrough
Posted: Sun Nov 09, 2025 11:53 pm
by Scragmuncher
Idk man, making it even easier for ranged single target groups to zerg surf at the back of the blob, completely safe, picking off WB specced dps and rubbing themselves over their KDA doesn't sound like a fantastic idea to me. It's already an issue.
Re: [Suggestion] Strikethrough
Posted: Mon Nov 10, 2025 5:39 am
by Gobtar
Perhaps a solution is that AOE attacks have the current 50% Strikethrough - while single target ability use the original strike through maths?
Just a thought.
Re: [Suggestion] Strikethrough
Posted: Mon Nov 10, 2025 12:49 pm
by Alubert
Gobtar wrote: Mon Nov 10, 2025 5:39 am
Perhaps a solution is that AOE attacks have the current 50% Strikethrough - while single target ability use the original strike through maths?
Just a thought.
Not bad idea