SuperStar wrote: Thu Feb 26, 2026 10:12 amNothing wrong with def spec or regen if they hit a bit.
The problem the welf can do a very well dmg without any invest to offensive stat.
And yes there are other def spec but imo nothing close to def regen welf.
The whole balance issue with the Def WE comes down to having ''stealth'' and associated utility.
In development you'll see a common pattern when stealth/rogue-esque classes are being designed in most rpg games.
1) High singletarget dps.
2) Light armor.
3) Stealth/hiding.
4/ agility, traps, tricks to prolong survival to deliver point 1* and 3*
They combined create what is known as the ''Assassin/rogue archetype''.
In case they have a kind of ''swashbuckler'' spec( more sustain melee brawler higher defences) then a sacrifice has to be made for point 3*.
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The problem with the RoR Def Witch elf is that she has great sustain as well combined with a still full fledged assassain style playstyle. What makes this playstyle possible?
1) Itemization, the DEF WE uses magic damage(Corporeal) which means she doesn't have to invest into weapon skill, this allows for defensive gear setup whilst still maintaining good penetration of her main source of damage( Magical- corporeal).
2) Absorb Tactic - Sacrifices Rewarded. At 600/3 absorb it is overtuned, equal toe SM Vauls Buffer tactic with a maxed Vaul tank tree - the same 600/3. It procs on crit which means little when crits are constantly being activate through all small hits etc. Some specialized players will not use crit builds and instantly improve vs her but she is still tanky due to regen/itemization/tools to control the flow of the battle and reset combat etc. Generally this means nothing since most fight are group related small scale battles and her absorb tactic will always be working ( order classes are heavy on crit for offensive synergy).
3) Lifestealing kisses, in combination with the rest they add up great, conveniently is applying a healing debuff at the same time for extra strong offensive utility.
4) Her offence is nothing to laugh at despite being tanky, it''s enough to bring down full BIS 2h tanks( see in that deawuur video how fast the Def WE soloater brings him down- doesn't take many seconds, SoV geared IB 2H).
5) Very strongdebuffs at this point after the latest patch that doesn't require a tactic to use on a basic ability, 150 wounds is insane when added on top of the rest. A 10k wound player will be down to 8,5k. A 8,5k wound player will be down to 7k. 7k down to 5.5k. Needlessly added offensive utility like a Pounce that can be reset for a 2 x application.
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What is the solution? Rework or it shall be a topic that players still will be discussing about in 4 years from now,( assumming the server is still up and the world hasn't ended). ( Nerfing is boring, instead create a new fun spec with the RPG 4* in mind that WE players would enjoy and balanced to the archetype, could see this as an opportunity to bring back 30ft finishers etc, let creativity of ideas flow).
In the end, i do not believe even Witch elf players themsleves want to build defensively on a dps class - assassin style toon. If given the option between strong offence and strong defence a player that picks this archetype would select the former.
Hence the new build '' sacrifical stab'' is a good move(numbers may have been off with some of the new armor penetration stuff like it has been discussed), WE's that are using a glass cannon spec is exactly how a WE should be and what ''Stealth'' utility is balanced for.
A stealth class is not balanced for a def spec, i've seen it before in other games how the exact same concept( in some patch allowing that to happen) brings forth the exact same reaction from the communities in those games. Keep them balanced to the RPG true and tested 4* s and there is no problem.