Re: the hole between 11 and 20?
Posted: Wed Oct 14, 2015 2:53 am
I feel your pain OP. Entering t2 is a awful experience. There are some ways to minimize the pain but there is no way to really get around it alltogether.
Hide in the Zerg
Hit L and get yourself in a warband, then go where they go, do what they do. Ride back when you have to, keep your head down. You get exp from flag caps and defenses as well as loot rolls and money. You don't even need to hit anyone. Boring as hell? Yes. But what do you expect, you are just free renown at this point.
The no win Scenerio
Que up and do those scenarios! Get in there and get some licks in. Getting murdered? Don't care. Just giving points to the other team? Don't care. Nothing but losses and you can't contribute at all? Don't care. You don't have any options at this point. There is no smart way to play it. You get some exp and RR even for losing and if you can luck into a steamrolling group then its the best you can get outside of a zerg.
Make some friends
Mentioned for completeness. But if you can get in with a roaming group, get a guard and a pocket healer, maybe you can feel like you are worth more than swat bait. Seriously, these mechanics, when properly applied, can make tanks into gods, dps into storms and healers into karma incarnate.
I always though that entering t2 should have been so much less painful for you. I mean, you are going to level, no getting around that. That's how you got into this t2 mess. Give them a boost that makes them competitive and let that taper off in favor of their new and emerging skills and powers as they level.
But instead you just get to be meat, renown on the very slow hoof. Because... well I guess because someone has to be. They COULD have a system that evens the field and makes everyone dangerous but the current sentiment [just as in live] is that upon entering t2 you get to suffer because everyone wants someone to suck more than them and you just got elected cupcake.
Hide in the Zerg
Hit L and get yourself in a warband, then go where they go, do what they do. Ride back when you have to, keep your head down. You get exp from flag caps and defenses as well as loot rolls and money. You don't even need to hit anyone. Boring as hell? Yes. But what do you expect, you are just free renown at this point.
The no win Scenerio
Que up and do those scenarios! Get in there and get some licks in. Getting murdered? Don't care. Just giving points to the other team? Don't care. Nothing but losses and you can't contribute at all? Don't care. You don't have any options at this point. There is no smart way to play it. You get some exp and RR even for losing and if you can luck into a steamrolling group then its the best you can get outside of a zerg.
Make some friends
Mentioned for completeness. But if you can get in with a roaming group, get a guard and a pocket healer, maybe you can feel like you are worth more than swat bait. Seriously, these mechanics, when properly applied, can make tanks into gods, dps into storms and healers into karma incarnate.
I always though that entering t2 should have been so much less painful for you. I mean, you are going to level, no getting around that. That's how you got into this t2 mess. Give them a boost that makes them competitive and let that taper off in favor of their new and emerging skills and powers as they level.
But instead you just get to be meat, renown on the very slow hoof. Because... well I guess because someone has to be. They COULD have a system that evens the field and makes everyone dangerous but the current sentiment [just as in live] is that upon entering t2 you get to suffer because everyone wants someone to suck more than them and you just got elected cupcake.