wonshot wrote: ↑Tue Jul 28, 2020 4:55 pm
Foofmonger wrote: ↑Tue Jul 28, 2020 4:29 pm
This thread is now just people repeating arguments from 20 pages ago and Spell and Warg having some kind of weird discussion about how they don't like each other.
And that is probably why nothing will change as, the community, cant even put a finger on why we have this situation. Yes we can keep mentioning that order has too much rdps, but there are little to no solutions that the community can come up with, that would help solve the issue. So no big suprice if we cant give the devs solutions and they cant think of anything either, then nothing will come of it.
Now does it suck, absolutely. But taking turns to scream about how its either mara aoe knockdown, too many engineers, choppapull or whatever else we all try to pinpoint for the rot of all evil.
I tried with the 50pages of "why is order as it is" topic and even there no clear conclusion came of it, so it might be just a multitude of things making order (as a whole) just "harder"to perform on, unless you are TUP.
For the sake of transparency, my winrate is also sub 50% but i stopped caring months ago and just been attending for the meme of collecting the sets and trying to help guildies get some gear. City is too harsh to plan for when you build a 2times a week orvr guild, people just simply cant attend on a small privateserver. And its not like there is much to lean on from the rest of the realm.
About a week ago, we tried queuing with 12 lbl. We had one aoe bw, one dps wp and one full singletarget wl. And just went with it. The order pugfill got linked a discord link and not a single one wanted to join. Ended up loosing the instance with 6 order damagedealers vs destro's 6. Yet they had a pnp 12stack and WoM 6stack and that decited the instance as the AM got bored in stage3 and just kept running in solo.
I pretty much disagree philosophically.
I believe the community CAN put a finger one why we have this situation. I believe in fact, we already have, in this very thread, and people are just not reading through the thread from the beginning and just adding their 2 cents in over and over like a broken record. That's why I said, "people are just repeating the same content from 20 pages ago".
To recap, and repost my last recap from 20 pages ago:
"Philosophically, I want a balanced game with 50% win rates. I am biased to destro, but I do understand and acknolwedge my own bias which helps me be more objective. I
I think there are a few major things that can help here, some of which would be for the devs and some of which would be for the players.
DEVS:
1. Underperforming classes could use buffs to be city viable.
2. End-game progression shouldn't be locked to just cities.
Players:
1. Can work on overall organization/alliances/guilds on the Order side. Seems fragmented and like it needs consolidation and more massive 10 guild alliances (as Destro does).
2. Can re-roll from underdesired classes into underplayed but desired classes. If 50% of the BWs and Engineers on Orders rerolled into tanks, Order would probably be in a much better state as far as class distribution.
I honestly would like to see all 4 of those things happen. It would be nice to have more balanced cities in terms of class viability, have options for progressing end-game without doing cities, have a more overall cohesive and organized Order realm, and have Order playing the correct class distribution that will net them more wins and not leave them with X amount of pugger cities that will lose their instances."
That's basically it. The thread effectively ended a while back, people just want to keep stoking the fuel of a dying fire. For what reason, I don't know.
Regardless, I'm leveling up my WL now so I can happily participate in more non-biased balance discussions. I'm not high enough level/have enough experience to speak to T4 balance yet, but I will be at some point. As usual, I'm fairly certain the reality falls somewhere between the two extreme biases that come from both sides. The only thing I can say for now is: There's no glaring major imbalances between the factions sub-level 40, and my WL in T3 feels absolutely degenerate with what it can do (I spend most of my time spawn camping Destro). However, I expect all of this to change at T4. It's only taken me about 3 days to get the WL up to about 33 or so, so I figure in a week or two I should be in vanq or so and ready to participate in cities from the order perspective.