Re: [Swordmaster]Why are our tactics so bad?
Posted: Sun Feb 14, 2016 2:13 am
Maybe he focused his offensive capabilities by lightening his armor so he could swing his weapon faster
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=11484
A stereotypical argument, but properly designed armour doesn't actually slow you down that much. It does limit certain movements, but I've seen people do cartwheels and back-flips in full-plate.Jaycub wrote:Maybe he focused his offensive capabilities by lightening his armor so he could swing his weapon faster
Granted, I grasp the fact it's all for the sake of balance. I just think there would be better ways to approach it.TenTonHammer wrote:for the same reasons Chops and slayers lose half their resists and become paper when in full rage
because warhammer
ThePollie wrote:A stereotypical argument, but properly designed armour doesn't actually slow you down that much. It does limit certain movements, but I've seen people do cartwheels and back-flips in full-plate.Jaycub wrote:Maybe he focused his offensive capabilities by lightening his armor so he could swing his weapon faster
I'll also be sure to also tell that to anyone trapped in quicksand, strapped to a table, or pinned underneath of rubble.Annaise16 wrote:ThePollie wrote:A stereotypical argument, but properly designed armour doesn't actually slow you down that much. It does limit certain movements, but I've seen people do cartwheels and back-flips in full-plate.Jaycub wrote:Maybe he focused his offensive capabilities by lightening his armor so he could swing his weapon faster
Tell that to the French knights at Agincourt who got stuck in the mud and couldn't stand up to defend themselves from lightly armored skirmishers because of the weight of their armor.
I'm not saying you're wrong, but plate armour was not designed to be worn and fought with inside thick mud. They wouldn't fair any better fighting at the bottom of a river, either.Annaise16 wrote:ThePollie wrote: I'll also be sure to also tell that to anyone trapped in quicksand, strapped to a table, or pinned underneath of rubble.
The skirmishers were able to run around in the mud.
Hah, not just goblins, either. Orcs have great racial tactics, as well. I think they get a +4*(level) wounds tactic, and a +25% crit damage tactic from their racials, which is nuts. Granted, a Choppa in a premade might not be compelled to use the wounds tactic, but increased crit damage is probably great for a DPS class that wouldn't otherwise get such a perk.Sigimund wrote:All good points![]()
Just because most racial tactics are pointless does not make this good design. The goblin racial tactics also show that this is not consistent and could be more compelling.