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Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:30 pm
by Morf
@Penril, i may be wrong but i had the feeling when speaking to someone who plays dps am here and on live that it wasnt great at all and falls down the line of tactic choices, cud be wrong here tho.

As for changes and these are just off the top of my head so if im wrong correct me and tell me if its a stupid thought.

Ap drain for am and sham how about if it is unblockable but can still be disrupted, prolly wont change much at all but gives the option to drain a tank, again just an idea.
Energy of vaul and fury of the green could be changed to work similar to how transfer essence and sigmars radiance to be an aoe heal for your group rather then just st heal, as they have a 5 sec cd its unlikely to turn out to be OP and suffers from being defended.
Also am dissipating energies could use a change. da waaagh is coming aint bad really, its a poor mans inevitable doom :P

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:30 pm
by Penril
Sigimund wrote:Arcing Power healing the whole party, with the occasional mechanic dump Gather Round/BoI, would probably solve the AOE healing problem lifetap shamans/AMs have without needing more lifetaps converted to AOE.

It wouldn't heal solo DPS AMs more than it already does and they might seem less selfish too.
Except Shamans don't have Arcing Power :(

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:33 pm
by Morf
Bloodi you insult more ppl here then anyone else and always bring negativity, take a back seat for once...

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:33 pm
by Sigimund
Penril wrote:
Sigimund wrote:Arcing Power healing the whole party, with the occasional mechanic dump Gather Round/BoI, would probably solve the AOE healing problem lifetap shamans/AMs have without needing more lifetaps converted to AOE.

It wouldn't heal solo DPS AMs more than it already does and they might seem less selfish too.
Except Shamans don't have Arcing Power :(
Easy to change. How useful is the silence CD tactic?

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:34 pm
by Gobtar
Penril wrote:

Idk. As i said i feel healing/DPS Shaman is fine, and the only problem i see is their lifetap healing (in a 6v6/12v12 situation). I could be wrong, but that's how i feel. Cheers.
You saw my list as to why I think Healing shaman's need help. If they were fine, they wouldn't be passed up for a second DoK or zealot...every time.

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:35 pm
by Morf
Sigimund wrote:
Easy to change. How useful is the silence CD tactic?
Not useful at all

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:37 pm
by Penril
Morf wrote:@Penril, i may be wrong but i had the feeling when speaking to someone who plays dps am here and on live that it wasnt great at all and falls down the line of tactic choices, cud be wrong here tho.

As for changes and these are just off the top of my head so if im wrong correct me and tell me if its a stupid thought.

Ap drain for am and sham how about if it is unblockable but can still be disrupted, prolly wont change much at all but gives the option to drain a tank, again just an idea.
Energy of vaul and fury of the green could be changed to work similar to how transfer essence and sigmars radiance to be an aoe heal for your group rather then just st heal, as they have a 5 sec cd its unlikely to turn out to be OP and suffers from being defended.
Also am dissipating energies could use a change. da waaagh is coming aint bad really, its a poor mans inevitable doom :P
I wouldn't dare correct you or Sulorie about Shaman/AM. I played both classes on live and currently play both on RoR too but still i am nowhere close to mastering them. All my posts are basically questions for the more experienced Sham/AM players.

Having said that, i would love to see lifetap healing being as viable as, at least, melee healing. As i mentioned, even melee healers have an easier time keeping their groups alive thanks to AoE lifetaps, which AM/Shaman lack. If the more experienced Shamans/AMs agree with me, then maybe we can start throwing out suggestions. If you guys think lifetap healing is fine, i wont comment on it again and will declare it a l2p issue on my part.

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:40 pm
by Penril
Gobtar wrote:
Penril wrote:

Idk. As i said i feel healing/DPS Shaman is fine, and the only problem i see is their lifetap healing (in a 6v6/12v12 situation). I could be wrong, but that's how i feel. Cheers.
You saw my list as to why I think Healing shaman's need help. If they were fine, they wouldn't be passed up for a second DoK or zealot...every time.
I saw your list. And my premade still runs a Shaman who usually outheals most other doks/zealots in SC's. :P

As tomato said, the only problem will come in T4 with Destroy Confidence. But that will be changed, i'm sure.

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:42 pm
by Morf
Gobtar wrote:
You saw my list as to why I think Healing shaman's need help. If they were fine, they wouldn't be passed up for a second DoK or zealot...every time.

Same could be said for archmage aswell other then wild healing which helps them alot, aint done yet and desperation are really good tactics but as of now we dont have access to them.

When you compare wp/dok heal trees to sham/am you cant help but laugh, if we wana discuss changes for group play then why not make shrug it off and magical infusion work on your whole group rather then 1 target ? 1 min cooldown on them seems a bit silly for a st skill.

Re: Shaman Discussion, more

Posted: Tue Feb 16, 2016 4:46 pm
by Morf
Penril wrote: I saw your list. And my premade still runs a Shaman who usually outheals most other doks/zealots in SC's. :P

As tomato said, the only problem will come in T4 with Destroy Confidence. But that will be changed, i'm sure.
Outhealing a bad healer doesnt make them viable, i often outheal zealots and doks on my shaman in sc's not because im amazing but because the other healers suck.
Any sort of pressure applied to a sham or am means they have to kite for x seconds, use 2 or 3 gcd's to save themselves at which point your group is vulnerable and you find yourself lacking on ap.