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Re: Running and Jumping

Posted: Sat Mar 19, 2016 8:31 am
by Gruikgruik
Hi All

The slowdown caused by three repeated jumps is 10% when you return to run, just keep jumping.

Example: I'm stuck due to a spell of control, so the enemy is backing away, I run a lot slower, I need only 3-4 jumps to again be behind him.

I run I jump, I run and I jump I jump or several times or all the time, so your spells which have a range of 5 meters are not working.

For Developers:

Please, the 10% are useless, you need more on the run and even jump when you're in combat.

Sorry for my English

Bye

Gruik

Re: Running and Jumping

Posted: Sat Mar 19, 2016 10:32 am
by Azarael
StormX2 wrote:guess I just don't think of it this much as its just how ive played my characters in MMO's since DAOC.

Like one of my favorite things to do is run at the front of the warband, jumping forward but turning around so that it looks like a full speed backwards jump lol its fun.


Clients don't process rotational updates while you're airborne. Other players see a forward jump with a twist when you land.

Re: Running and Jumping

Posted: Sat Mar 19, 2016 11:51 am
by Ghostweed
@OP u dont jump to kite in WAR - u strafe. Only reason to jump is to get over the obstacles or downhill (this is debatable becasue u usualy get stucked in texture for split second).

btw arent u that warping AM from Talabecland?

Re: Running and Jumping

Posted: Sat Mar 19, 2016 11:53 am
by RyanMakara
Ghostweed wrote:@OP u dont jump to kite in WAR - u strafe. Only reason to jumping is get over the obstacles or downhill (this is debatable becasue u usualy get stucked in texture for split second).

btw arent u that warping AM from Talabecland?
Jumping whilst kiting in Warhammer is actually a way of ensuring you never get caught, unless a RDPS gets a snare on you. This is because jumping warps you out of melee range, which is super beneficial for kiting.

Re: Running and Jumping

Posted: Sat Mar 19, 2016 11:56 am
by RyanMakara
Image

Re: Running and Jumping

Posted: Sat Mar 19, 2016 12:00 pm
by Ghostweed
@Ryan

so it is an exploit as I can hardly believe that this was the intention of Mythic devs.

Who am I kidding, there is exploiting everywhere - aoe through wall, pets climbing the wall, pounce on water, vertical PBaoe, turrets firing through obstacles etc. But whatever...:)

@OP Also keep ur fancy rude words for ur mom foul mouth :P

Re: Running and Jumping

Posted: Sat Mar 19, 2016 12:09 pm
by Krku
And it is still very good for getting out of the melee range and should be addressed somehow.

Re: Running and Jumping

Posted: Sat Mar 19, 2016 12:18 pm
by MrHoot
So that pretty much explains how a SH got out of melee range everytime from my WH after i destealthed on him. It's kind of annoying and reinforces the advantages that ranged have over pure melee, especially single targets. Not that it's undoable but it requires so much more work to get a RDPS than the other way round due to how often we gotta fight the engine

Re: Running and Jumping

Posted: Sat Mar 19, 2016 12:24 pm
by Luth
There is atm some code in place to equal out ping differencies. Those problems are not easy to fix.
Some people have 300+ and some have 20 pings (not sure though, if this problem here is related completely to different distances/packet traveling times to the server).

Re: Running and Jumping

Posted: Sat Mar 19, 2016 12:57 pm
by RyanMakara
Ghostweed wrote:@Ryan

so it is an exploit as I can hardly believe that this was the intention of Mythic devs.

Who am I kidding, there is exploiting everywhere - aoe through wall, pets climbing the wall, pounce on water, vertical PBaoe, turrets firing through obstacles etc. But whatever...:)
Funnily enough, Mythic devs never had warping issues on their servers related to jumping, at least when i played (2010 and beyond primarily), it's mostly an issue on our version of the server. The rest of those exploits you listed, mostly has to do with missing collision data, which can be used to a person's advantage, however they are not considered to be exploits in general since people do it on such a massive scale. Exceptions can be made for pulling people through the doors during sieges, since that actually makes a huge difference in some keep fight.