Page 6 of 87

Re: Sildur's Enhanced graphics

Posted: Thu Jul 31, 2014 11:35 pm
by rinzler
thank you that fixed it! I read and reread that guide but I missed that one step. Much appreciated :)

Re: Sildur's Enhanced graphics

Posted: Sun Aug 03, 2014 2:14 pm
by hanswurst
thanks for this nice mod

Re: Sildur's Enhanced graphics

Posted: Wed Aug 06, 2014 1:50 pm
by Khorba
whether there is a possibility that this improved graphics do not download stuff from the net just to make separate level file integrate with the game as a feed from the launcher and drew it so that each who had it fetches game :?:

Re: Sildur's Enhanced graphics

Posted: Wed Aug 06, 2014 2:03 pm
by Elven
Khorba wrote:whether there is a possibility that this improved graphics do not download stuff from the net just to make separate level file integrate with the game as a feed from the launcher and drew it so that each who had it fetches game :?:
Why?

Re: Sildur's Enhanced graphics

Posted: Wed Aug 06, 2014 2:09 pm
by Khorba
why what?

Re: Sildur's Enhanced graphics

Posted: Wed Aug 06, 2014 3:07 pm
by Elven
Khorba wrote:why what?
Your post didn't make sense. Why would implementing your way be "better" or "safe"? If something is not validated, a mod would remove it from the forum.

Since this DOES improve the visual fidelity of the game and IT IS safe. I believe it is perfectly fine where it is.

Re: Sildur's Enhanced graphics

Posted: Wed Aug 06, 2014 7:33 pm
by Khorba
I do not think you understand what I mean ... Sildur's Enhanced graphics that you can add to your game constantly as its a whole and not separately download stuff it just to load the items Luncher and was an integral part of the game when you've got to have a new opening and everyone is praising the graphics are why not add

Re: Sildur's Enhanced graphics

Posted: Fri Aug 08, 2014 10:41 am
by Aceboltz
This mod is nice but the heads of bald and white-haired characters are glowing like street lamps, (I have lightmaps disabled). Any way to fix this?
Also the leaves of the trees and the vegetations are shimmering. Somebody knows how to prevent this?

Re: Sildur's Enhanced graphics

Posted: Fri Aug 08, 2014 1:11 pm
by Sildur
Aceboltz wrote:This mod is nice but the heads of bald and white-haired characters are glowing like street lamps, (I have lightmaps disabled). Any way to fix this?
Also the leaves of the trees and the vegetations are shimmering. Somebody knows how to prevent this?
It depens on, where are you in the world currently (how bright is it there) also this is somewhat how to the games bloom works, the mod just enhances that. It might be possible to unpack the game files and get access to their shaders, however I will have to wait for Max to update the unpack tool thingy.

Re: Sildur's Enhanced graphics

Posted: Sat Sep 27, 2014 2:43 pm
by Sildur
SweetFX and Enbseries doesn't work well with the latest nvidia drivers (344.11) or at least not with it's GeForce Experience version, so uninstall GeForce experience or downgrade your drivers in order to still use it.

OR you can just keep pressing OK when an error pops up, it still does work here quite well....