Another longish post sorry
bloodi wrote:I asked Aza if any value goes below 0 and he said no.
I am sure for at least armor and Crit. I guess its the same across the board.
Thanks for the link. I think that was just referring to the final value though, wasn't it? As in, if you had, for example, a total of -20% reduced chance to be crit, and a particular opponent had 15% chance to crit you (<% from ini> + <their increased crit chance %>), the final value would be 0% (not -5%). Same with armour/resists: even if your debuff were higher than an opponent's armour/resist value, there's no extra benefit - it still just evaluates to 0% at the end of the calculation.
But the question here is slightly different: are -ve values preserved in the
middle of the calculation? E.g. with roadkill's test, the values were:
-Base chance to be crit from ini = 9%
-Reduced chance to be crit (from FS3) = 15%
-Opponent's flat % increase to crit (from Spiked Squig) = 5%
I thought that should resolve as just a basic sum, i.e. 9% + (-15%) + 5% = -1%, with the final chance to be crit ('final value') then being 0%.
But according to roadkill, he still got crit by that SH, suggesting that the formula doesn't work as above. How would you expect the above to evaluate, bloodi? As I said, I can't remember (or maybe never knew) how it worked myself; it seems weird to me as it is now (based on these results), but could be correct for all I know.