Re: Changelog 19/11/16
Posted: Sat Nov 19, 2016 8:55 pm
is it a joke?Niky wrote:Welcome to new procs mechanik xD
Kotbs+SM+DD WP+MeleeHealWP+BW+Any healer
Chosen+Borc+DD Dok+MeleeHealDok+Sorc+Any healer
Any one want kill all? Make it.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=18474
is it a joke?Niky wrote:Welcome to new procs mechanik xD
Kotbs+SM+DD WP+MeleeHealWP+BW+Any healer
Chosen+Borc+DD Dok+MeleeHealDok+Sorc+Any healer
Any one want kill all? Make it.
Nope that could actually work it wouldn't be the greatest at kiting but its dps would be blisteringly powerful.zak68 wrote:is it a joke?Niky wrote:Welcome to new procs mechanik xD
Kotbs+SM+DD WP+MeleeHealWP+BW+Any healer
Chosen+Borc+DD Dok+MeleeHealDok+Sorc+Any healer
Any one want kill all? Make it.
You don't actually. Az just tells everyone to **** off and deal with it. Why bother with coherent statements?Ninepaces wrote:Constructive comments, or don't post. We do listen when people form coherent statements.Spoiler:
- wargrimnir
Ninepaces wrote:You don't actually. Az just tells everyone to **** off and deal with it. Why bother with coherent statements?Ninepaces wrote:Constructive comments, or don't post. We do listen when people form coherent statements.Spoiler:
- wargrimnir
We deal with people much the same. You already crossed the line in-game and earned yourself a 7d ban. This will now apply to the forums as well. Come back in a week with a better attitude. We value feedback and constructive criticism, but we're not very tolerant of abuse towards staff.Ninepaces wrote:You don't actually. Az just tells everyone to **** off and deal with it. Why bother with coherent statements?Ninepaces wrote:Constructive comments, or don't post. We do listen when people form coherent statements.Spoiler:
- wargrimnir
maybe revert this change. My first impression is, that healing is enough without these tactics. With tactics, heal is still somewhat op, even with the lower cast-heals.Azarael wrote:[Reverts from Last Patch]
- Divine Fury, Fanaticism and Murderous Intent no longer affect lifestealing skills.
Prayers and Covenants were the easiest way (and in fact the only way) to implement any concept of a stance lock with what we have.katroulitsa wrote:First of all, apologies for the wall of text.
This is my experience on lets call it hybrid heal dok rr54. I wanna start with the 5min cd on celerity which is a joke in all honesty. I spent the entire afternoon playing my dok (pugged and grouped) with the new changes, and not even once dared to switch to celerity. In fact, the only dok i saw using it was in dps spec and had one more dok (heal spec) on his group.
I understand the logic behind setting such a high cd, but at the same time you restrict its use to only dps spec which doesnt really require stance dance (unless we are talking about some sort of suicide heal gamestyle).
If there were a way to decouple the modes from the prayers and covenants, I would have done it. I can't think of one at the moment. Also, other healers have 100ft group heals too.katroulitsa wrote:The 50% armor reduction isn't that much of a problem if you are careful with your positioning, but that means you stay way in the back, out of range for the covenants to actually buff your grp. I died once while pugging and it was entirely because of bad positioning, not dok's overall weakness. So this can be labeled as a L2P issue.
However, that leads us to my biggest disappointment. Imho covenants are now simply useless when it comes to group synergy. Tenacity benefits just the dok, because its common logic that if you lack 50% of your armor you arent gonna go in the front with WHs, engis and WLs lurking around, you gonna sit in the back spamming mostly ST heals; aka your are out of range for the covenant to actually be beneficial for group members with no armor pots. Celerity is out of reach with its 5 min cd ( and we know damn well all grps had a preference for it), and vitality offers the aoe detaunt as its huge advantage, but the lack of SE regen is again a major issue when you wanna kite.
As you know, the armor reduction is there to force switches, not to make the class egocentric. Much is being made of Celerity, and if Celerity is considered an effect that is so good that groups MUST have it (see your later comments about DPS DoK being mandatory now), then I would suggest that Celerity's effect itself is the problem. This is ESPECIALLY true if DPS WP is not mandatory, as for balance reasons, DPS WP's version of the Covenant only affects itself. Please clarify.katroulitsa wrote:What i noticed is that the dok playstyle has become really egocentric, in a sense you have to prioritise either yourself as a dok, or your group. You sacrifice 50% of your armor in order to have SE regen and be beneficial for your group, you arent permitted to switch to celerity because of the 5min cd which will leave u exposed to inc damage but at the same time your grp cannot take advantage of its extra dmg/criple/procs, and to top it off, the aoe cleanse which again works either for you or your group.
But well, on the bright side, you can take advantage of the 3p armor bonus of merce and run 2 swords, instead of lame chalice. !!!
I am curious as to how this is a valid example.katroulista wrote:The logic behind melee healing is great, and perhaps its how the class should had functioned in the first place. But as tolda said, a dok or a healer in general cannot ask for guard every 2 min because some WH popped out of stealth. This leaves the dps in the group exposed to inc damage and is again part of the egocentric gamestyle dok is now offering.
Forcing DoK/WP to build in melee, while in keeping with the class's design, will not work, and I did not attempt it for a good reason. It won't work in RvR (zerg) and I don't believe it would be tolerated by backline casting WP/DoK. I can play as Devotion / Vitality most of the time in small scale, switching only for convenience, but then you're forcing the class to play along spec lines.katroulista wrote:There shouldnt be 2 options for dok, melee healing and/or backline healing, because undoubtedly one of them will be far superior. I think the class needs further changes in order to be viable as pure melee healer. You re trying to break down the FOTM in order to make other healing classes viable in 6vs6 and perhaps larger scale environment (which as a concept is great), but instead you created a new FOTM with dd dok as a 100% requirement. I dont believe that was your original intention.
I would totally support a fully melee heal dok, but not this hybrid abomination. =)
Sure. This is still a MMO. None of the classes here are going to be rocket science, that's not how MMOs work - but there are distinct differences in the effort required between, say, .ex AM/Shaman and standard WP/DoK. That's also an argument against yourself, as if something's not very difficult to play, there's not much depth to it, which brings me to the next point...katroulista wrote:Also some general comments from a reader's PoV after all this rubbish i read on the forum the past few days.
1) Everyone is whining about how easy it was to play a dok, yet the server has max 6 doks max which have actual knowledge of the class (and 3 of them aren't even playing these days). As i said before, yes dok/wp had so many goodies other healing classes lacked, but that doesnt mean you should strip them all off in 2 days. Switching covenants doesnt require a PhD in applied mathematics and can easily be done by anyone owning a 5$ mouse, so overall i dont think the class can be classified as hard to play, according to what some legendary ppl claim( UNLESS we are talking about the 98% of the server's doks, which would just spam group heal).
This assumes that I didn't outright say that there would be broken interim states. I never once came out and said "As a result of my experimental changes, there will be no problems." I said repeatedly there would be imbalance states, as larger problems get focused on first, and I used the analogy of breaking up one side of Rubik's Cube to illustrate it. Yes, there are revealed problems - proc meta, Covenant of Celerity clearly being mandatory, etc. But what happens if you install highly conservative players (the ones who tend to be more knowledgeable?) They protect their own interests. To avoid any kind of short-term disruption, they veto everything you do, and move in the direction of tiny tweaks (if they move at all) to one spec which they will consider dominant, which preserves the general meta without allowing underlying problems to be fixed, because they won't create any kind of disruption that threatens themselves and they are absolutely terrified of entering any kind of transition state.katroulista wrote:2) Aza, as a project leader you should really ask for help from more experienced ppl when it comes to testing new changes. Its not just the limited amount of ppl who actually tested these changes but also the lack of overall knowledge of how grps work. There are a lot of ppl theory crafting and actually having knowledge of class synergy and gameplay, dudes from Dark Omen for example since Gankbus is no longer around.