Did you even tryied play that way a dok and a dok not a wp?
Ccould work for a wp, that can range detaunt 9 rdps and have no rkd, because i play like this from live when i can and, unless you are ingored, is a death sentence you're self put above you.
Appart the rec source be it chalice /book or sword/hammer, first thing first if they front line like their melee counterpart then they need chalice /book to give dual weild, second dok/wp have no anti cc or heal debuff tools, plus caster suffer from set back and cast time increase.
You cant only force them into melee range with out give them the apporpriate tools.
To force em into more close distance the only solution is nerf and only those ST healing range, because aoe-g heals cannot be spam into backline as you're rec is melee oriented and you cant be badder than other healer when g-heals ppl that ninja keep. Second their def meccanic is not detaunt, every healer have acces to a form more or less good or more or less possible to use at anytime of aoe detaunt. Their def meccanic is the abosrb tactic on the first path, which added to the detaunt make em durable. This mean thay need an immunity to set back.
There is no healer in every game that is also a melee hitter that suffer from something as the warhammer set back or the D&D concentraiton check for exemple, melee healers always ignore stuff like this for obvious reasons. (D&D for exemple have feats that allow front line caster to ingore concentration checks).
Also due to how war cc works, all cc on them should get halved because no spam = no rec / no aborbs shield or no both
i would really like to only have the option to always front line/medium line caster instead back line caster but is not viable and is even worst than order on destru side. That's why at lest 1 rkd should be give to a class like the magus. And that togheter with crit stack and CD decrease/increase are and were the main problem in realm balance which also make problematic balance these classes.
An aoe/g heal spammer in front line get rekt the second he can't spam anymore his main skil which his main def meccanic is linked to.
The aoe detaunt is there because be a front line healer tank can't double guard and so the detaunt should be 100% active which is either not true, becuase you need to not be KDed to use the detaunt or stag/silenced.
Quite frankly all ppl want caster dok/wp nerfed to the ground instead fix em into a proper role both as a melee hitter either oriented to heal/do damages, or medium/frontline caster most of melee dok/wp comment on the matter prove it.
The actual regen rate of chalice is absurd in wb vs wb situation where is like have sov proc, and it allow me to front line like in live but if i get st focussed i going down pretty fast which should not happed if the class is requried to front line 100% of the time.
The ttk should be so long for a front line caster that the enemy should choose instead spread enemy trying to kill em in out of los or either fast swap the focus to put in crise the healer which can only heal aoe and have some long CD st heals, which dok/wp in fact have as 1 st 5 sec cd heal.
Also the cost of the heals is out of proportion for a class that is required to first spam then think because if not everything die.
Detaunt and guard have nothing to do with player skill and class balance, they are core elements that balance game damages and power creep into the game, of course is 100% active if you need to front line, it's even bad you need to detaunt and can only detaun 9 ppl jeez, should be like zealot/rune flat damage reduction of 50% not stackable with guard but instead of 3 min CD always active. That should be what the currently armor buff does because dok/wp need or should requrei to spam stationary and you cant kite. You kill front lien catser when the party is forced to kite because they cant heal on the move not while they are stationary.
-50% damages , cc effect on you ,cd reduction effect and x% heals less.