Re: Old Renown rank system
Posted: Tue May 23, 2017 7:15 pm
I don't think CW is bad at all but RD is.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=21384
Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.footpatrol2 wrote:I don't think CW is bad at all but RD is.
I agree. I was exaggerating. If you saw my actual proposal, its closer to half this.Dabbart wrote:100 stats for 10rp would see ridiculously tanky toons. Ypu guys act like you can't stack wounds/toughness sometimes...
And for the love of God. If you quote a wall of text, PUT IT IN SPOILERS
Still not bad. If your talking about shaman's, you can cleanse the majority of the snare's in the game. Who can snare who, what can cleanse what, is not random.roadkillrobin wrote: Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.
I dont think avoidance is that OP though... You get like 20% for 20 points or something right? and that is only for specific TYPE of damage, so it really takes 40 points to get 20% for ALL damage types.Tesq wrote:@gate i fear too the avoidance problem but i think is much a deal due the crit keep in mind that crits gona go too, if there is less crits then you can go more base stats.
If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.