Re: [BW/Sorc] Mechanic
Posted: Wed Sep 27, 2017 10:58 pm
That's the whole point of what I'm proposing, a mechanic you SHOULD use ACTIVELY to gain actual benefits. Sure you can make the mechanic just punish you for not depleting Dark magic when it's at max, but why not instead make mecahnics that favor players that can take advantage of added depth and skillceiling added through expanding the current mechanic to encourage active decisionmaking? If you read my post, it's not about building to max then dumping all of it at once to get rid of a debuff, it's about incorporating the mechanic into the rotations you do, where dark magic serves more or less as a resource for changing the rotation depending on the situation. As long as the benefits you get from dumping dark magic outweighs the benefits of just sitting at 100 the classes should be fine, but the rotations should definetly require some serious planning and skill to pull off.Tesq wrote:because finsher meccanics is istantly when you are in danger you drop finisher (like choppa/slayer) and istatly uou have no malus so you can exploit the meccanic till you want then simple drop it entirely.. smart ppl will exploit this for max rewards less trade off. This is work better on rdps as numerous other things due give you more time to react....lefze wrote:How is just dumping the mechanic for the sake of dumping any different from the "finisher mechanic"? If anything having a meaningful way of dumping it requires more decision making than just pressing a button to dump it because you HAVE to.Tesq wrote:A) you need to punish the "time" a bw/sorc spend in the max potential not the simple fact they are inside the max possibility of their meccanic. So any malus give will be give after an X ammount of time and will PERSIST after an x ammount of time. So that you need to think in advantage to what do and not consume meccanic in few seconds to prevent immediate problem. If you pass a long time in MAX meccanic you will have a fair ammount of time where enemy will have an advantage.
After x sec of y meccanic point you will recive 5 sec of malus z (self refrsh after 5 sec)
After x+5 sec of y meccanic point you will recive 10 sec of malus z (self refrsh after 5 sec)
After x+10 sec of y meccanic point you will recive 15 sec of malus z (self refrsh after 5 sec)
B) difference of st vs aoe: punish more the meccanic (not hard one but relevant) if aoe, due how backlash work you still get the same backlash dmg if you hit 1 ppl or 9. Fix this by make BW/Sorc to be able to recive backlash from any ppl hit every aoe skill.
C) make too easy for sorc/bw reach 100 meccanic so that the will be costantly under the penality and they will be forced to look at meccanic points.
-> you can do this by put meccanic gain once every tick instead once every skill this will force bw/sorc to reduces the meccanic costantly. Or the the gain will be passive every x second of combat + skills.
D) do not promote a finisher meccanic like in previously suggestion as this just push for auto meccanic regulation where after x skill always a finisher will follow and problem solved (no skill in meccanic use, no self awareness).